←back to thread

163 points mariuz | 1 comments | | HN request time: 0.231s | source
Show context
mwkaufma ◴[] No.43618250[source]
On ABZÛ we ripped out multiplayer and lots of other cruft from AActor and UPrimitiveComponent - dropping builtin overlap events, which are a kind of anti pattern anyway, not only saved RAM but cut a lot of ghost reads/writes.
replies(6): >>43618358 #>>43618532 #>>43619035 #>>43619088 #>>43621863 #>>43624533 #
1. rc5150 ◴[] No.43618358[source]
Whoa! Didn't picture myself seeing a dev who worked on Abzu in the wild here on HN--I very much enjoyed that game, my thanks and high fives to your team for your work!

I'm having a kid-in-the-tunnel-meeting-Mean-Joe-Green-in-the-commercial moment, I just started my own game development journey about a week ago so it's neat getting to run across a full-on developer!

To stay on topic, I often thought how cool Abzu would have been with multiplayer but it's a good lesson to me that some features that might be desirable might also be a hindrance to some degree.

Okay, enough fanboying!