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163 points mariuz | 1 comments | | HN request time: 0.216s | source
1. joegibbs ◴[] No.43618279[source]
You would probably want to avoid having tens of thousands or a hundred thousand actors though, they're pretty heavy regardless. There might be a few reasons why you'd want to have that many but I think ideally you'd want to instance them or have some kind of actor that handles UObjects instead