DNG (24MP) ~90 MB
It cost about 4 times more to store RAW files in DNG format.
DNG (24MP) ~90 MB
It cost about 4 times more to store RAW files in DNG format.
$ /Applications/Adobe\ DNG\ Converter.app/Contents/MacOS/Adobe\ DNG\ Converter DSCF6001.RAF
SPL-LOG-1002: starting logger thread
*** GPU Warning: GPU3 disabled via cr_config at init time. ***
SPL-LOG-1003: terminating logger thread
SPL ~DefaultMemoryManagerImpl bytesAllocated = 0
$ ls -la DSC*
-rw-r--r-- 1 danielh staff 50377216 2025-04-07T10:59:30 DSCF6001.RAF
-rw-r--r-- 1 danielh staff 30747896 2025-04-07T11:00:13 DSCF6001.dng
Maybe your method of converting to DNG is embedding the original RAF image and ... something else?On my own files:
edengate:1$ ls -l
total 163664
-rwx------@ 1 aram staff 40894672 Apr 4 15:25 DSCF1483.RAF
-rw-r--r--@ 1 aram staff 42894224 Apr 7 16:51 DSCF1483.dng
Also, I'm not confident to replace entire RAF collection with converted DNGs and delete originals.
So yes, of course that files produced by Iridient X-transformer are large, they are linear files. They are exactly three times as large because there are three color channels, four times as large if you also embed the original.
There is zero reason to convert RAF files to DNG files if you camera produces RAF files. The discussion we're having here is cameras producing mosaiced DNG natively, which as I hoped I showed you wouldn't come with any size penalty. The DNG can use modern lossless compression techniques, and can encode the same mosaiced (not debayered) data. And it works in every program, unlike RAF which always needs to be reverse engineered for every new camera release.