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167 points sunshine-o | 1 comments | | HN request time: 0s | source
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travisgriggs ◴[] No.43569845[source]
This actually is kind of cool imo. There are things I like about systemd, and things I don’t. And this seems to fit much more closely around the things liked. Wish I had the time to play more with it on Linux. Would love to see Debian switch to something like this. Always felt like Debian was stuck between “all in” or “go without”. This would have been a nice middle ground choice to have had back in those days.
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markstos ◴[] No.43572018[source]
Yes, I much prefer this more nuanced take of "here's some things I like about systemd and here's some things I don't" then the blanket "everything about systemd sucks" feedback.

I wish this project well. I hope it improves compatibility with BSDs for more projects.

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skyyler ◴[] No.43572141[source]
"everything about systemd sucks" people generally don't understand the problems that systemd is attempting to remediate, in my experience. Just repeating dogma that they heard someone they consider cool say.
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toast0 ◴[] No.43572916[source]
Or perhaps, we don't have the problems that systemd is trying to solve. Or systemd creates new problems that we didn't need or want. Kind of like pulseaudio.
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FeepingCreature ◴[] No.43573594[source]
Yeah pulseaudio was like "you need this so you can have two apps playing music at the same time" entirely ignoring the existence of sound cards with mixers or the alsa soft mixer. Similarly, systemd was hyped at the time for, among others, allowing parallel service start entirely ignoring the several init systems that were already managing parallel start quite happily.
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GauntletWizard ◴[] No.43573996[source]
This turned out to be entirely the right approach, though, and it was probably pretty obvious even at the time. Sound Cards with built in mixers have all but died out. Everything they did has been eaten by software,

Even at the time, few games used an API where they managed multiple channels directly; Software mixing was commonplace from the 90s. Any game that wanted to play battle sounds was not relying on the mere 6-8 channels that cards from that time could handle.

Our modern Pipewire based workflow is remarkably simple and remarkably effective, and it's significantly an evolution of PA.

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skyyler ◴[] No.43575426[source]
I find it indicative of the quality of these complaints that sound cards with mixers were brought up at all. As if that's a good reason to hate PA.
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1. GauntletWizard ◴[] No.43578415{5}[source]
I'm always happy to discuss sound cards with mixers, though! As a supporter of the Bloop Museum[1], I think that the "What might have been" if we had dedicated hardware for playing dozens or hundreds of sound files at a time is an interesting question. There's a lot of experimentation in the audio space that has kind of died out, because audio is so cheap - While over in in graphics, we're still seeing interesting advancements and dead ends.

[1] https://oldbytes.space/@bloopmuseum