But I think you're trying to make a point about Steam DRM.
Someone once said; there are two DRMs that everyone loves, Apple and Steam.
And I have to say it's true. I am normally not a proponent of DRM, I've been pirating since TURBO 250 tapes on c64, but I do love Steam. I love it for what Gabe has done for us gamers on Linux.
In my opinion he deserves 30%.
I am sure there are stories and certain situations where people have lost access to games, but I think they're fringe cases.
That's why I wanted to stick to consoles and a physical medium. But even those have devolved into what's basically a digital download, now with the disk (or cartridge now, with Switch 2) being the DRM. The Onion couldn't write a more ironic headline.
Now I'm wondering if all that "virtual sharing" stuff for switch 2 cartridges means difficulties with the used market.
>In my opinion he deserves 30%.
Even Gabe doesn't agree, given the cut he gives to AAA publishers. I'm not exactly onboard with the idea that the richest people get the best tax breaks, even in video game world.
A progressive platform cut would be much friendlier to smaller devs and put the biggest burdens on the ones likely using the most amount of bandwidth. That's how the game engines have started to leverage their tooling. And they put a lot more work in than a hosting platform
But people seem so Gung ho about DRM being bad. except for Steam.
Again none of this is inherently bad if your argument is "I like the convenience and don't care about the restrictions". But don't delude yourself into thinking this is "freedom".
Your entire comment is splitting some pretty fine hairs, but I just don't know how anyone can play the "muh firmware" card in 2025. I don't actually know a single Linux user or even hardware retailer that ships blobless hardware, if that means they aren't pro "software freedom" then I guess nobody is. But I think we can define "pro" to mean something other than "hardline absolutist" in this instance.
Yeah, it’s not a very big concern of mine either.