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442 points apitman | 1 comments | | HN request time: 0s | source
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cheeseomlit ◴[] No.43564325[source]
I'm sure the answer could be found in this repo somewhere but its above my head- does aoe2 DE rely mostly on p2p for multiplayer? I assume it does and the regional servers are just used for matchmaking, and all the actual game logic is running on the clients. I base that on the fact that map hacks are possible and that one player lagging lags the game for everyone, but there are often conflicting claims when it's brought up on aoe forums
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1. red_admiral ◴[] No.43567044[source]
AFAIK, it's server-based rather than p2p for DE, but the way it works is all clients/servers simulate the world in lockstep and hold a full copy of the state. That's what makes map hacks possible.

You don't need anything paxos-like for this, the game desyncs and stops if any machine messes up but you can usually restore from a save point in that case.