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442 points apitman | 1 comments | | HN request time: 0.203s | source
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cheeseomlit ◴[] No.43564325[source]
I'm sure the answer could be found in this repo somewhere but its above my head- does aoe2 DE rely mostly on p2p for multiplayer? I assume it does and the regional servers are just used for matchmaking, and all the actual game logic is running on the clients. I base that on the fact that map hacks are possible and that one player lagging lags the game for everyone, but there are often conflicting claims when it's brought up on aoe forums
replies(4): >>43564558 #>>43565978 #>>43566125 #>>43567044 #
1. arbitrandomuser ◴[] No.43565978[source]
That was the old one , the DE version lags only for the player with poor network ( cpu performance stutter of one player affect all players though )