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deater ◴[] No.43549790[source]
when making the Apple II version of Myst I more or less generated graphs like this by hand based on playing through the game (in order to hook up the data structures for the custom 6502-assembly language engine) I wonder if it would have been easier to automate it like this.
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bsenftner ◴[] No.43555233[source]
Myst strikes me as a milestone of lost human opportunity. Myst is an incredible creative literary tour de force. I hoped for an entre genre to form around literary hypertext with diegetic narrative, but it never did, and popular culture never even seem to recognize the unique literary structures at play in Myst.

Well, now, decades later it s clear Myst is intellectually an Everest to most people, and all they did was stare up in uncomprehending awe.

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1. thoroughburro ◴[] No.43555884[source]
> I hoped for an entre genre to form around literary hypertext with diegetic narrative

Twine and other interactive fiction engines provide this to some degree, though I think Cyan’s visual aesthetic is also intrinsic to the feel of the games.

https://twinery.org