https://www.amazon.com/Making-Sense-Chaos-author/dp/02412019...
https://www.amazon.com/Making-Sense-Chaos-author/dp/02412019...
Agent based models have been around since the 1980’s at least. No one uses them in central banks, no one uses them in industry, and you can be very confident that they’ve tried.
What if you don't care about tuning against a real macro-economy? What if the economy being fictional was the entire point?
Let's suppose you wanted to make a game that simulates a realistic economy as a gameplay element no different from say a physics engine. Why wouldn't you do it using agent based modeling? What you're saying sounds purely dogmatic now. It's more about thought termination than actually accomplishing something. After all, central banks and businesses don't give a damn that agent X did action Y at time Z for all agents, actions and times. Meanwhile in a game? It's actually essential, because the model is the reality inside that fictional world. The model is "perfect".