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252 points tobr | 1 comments | | HN request time: 0.208s | source
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deater ◴[] No.43549790[source]
when making the Apple II version of Myst I more or less generated graphs like this by hand based on playing through the game (in order to hook up the data structures for the custom 6502-assembly language engine) I wonder if it would have been easier to automate it like this.
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tombert ◴[] No.43550115[source]
I hadn't heard of the Apple II version of Myst, so I looked it up...it's very cool, and pretty impressive!
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1. djmips ◴[] No.43554338[source]
It's fairly new.