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252 points tobr | 1 comments | | HN request time: 0.749s | source
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deater ◴[] No.43549790[source]

when making the Apple II version of Myst I more or less generated graphs like this by hand based on playing through the game (in order to hook up the data structures for the custom 6502-assembly language engine) I wonder if it would have been easier to automate it like this.

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lawlessone ◴[] No.43550971[source]

Is this yours?

http://www.deater.net/weave/vmwprod/mist/ It's cool

replies(1): >>43551281 #
1. deater ◴[] No.43551281[source]

yes. I also made an Atari 2600 version but that one's only a subset of the game (though it's enough can beat it using the speedrun route)