I missed out on Myst in its heyday, but have always wanted to check it out after hearing so many great things.
Curious if any superfans think it would be better experienced as the original in an emulator or similar.
I missed out on Myst in its heyday, but have always wanted to check it out after hearing so many great things.
Curious if any superfans think it would be better experienced as the original in an emulator or similar.
(superfan checking in) -- I still believe the definitive release is the original `realMyst (2000)` (Sunsoft). https://archive.guildofarchivists.org/wiki/RealMyst . If you only ever play one version, that's the one to play. GOG maintains a beautiful version of this (that works well even on modern Windows), but Cyan de-listed it from GOG a while back, so you can't technically buy fresh copies anymore.
Don't mistake this for "Real Myst: Masterpiece Edition", which is (sorry Cyan), not very good. They imported the old assets into Unity for the re-release, and then did some random texture/asset swaps, the lighting and mood didn't survive the import and is all randomly weird -- strongly recommend ignoring this one.
The original release is good if you want the original experience - https://www.gog.com/en/game/myst_masterpiece_edition
And the new Myst (2021/VR, Unreal Engine) release is wonderful and beautiful, but is more of a re-make to modern gaming sensibilities.
I wasn't a fan of RealMyst. The game's environment wasn't originally designed for the player being able to wander freely, so it doesn't really add much to the game and even detracts from it in some respects.
I think better graphics would only refine that, rather than detract from it.
Then go play the Riven remake. They simplified a few puzzles maybe a bit too much, but otherwise it's fantastic.
https://www.gamesindustry.biz/half-of-myst-developer-cyan-wo...
The news from a lot of games studios has been pretty brutal over the last couple of years.
If it's more that you want to see the storytelling and puzzles later adaptions are likely fine. It's a neat game, exciting without direct conflict.
I know you link it further down, but there are two Masterpiece Editions, one for Myst (1999) and one for realMyst (2014). The one you link is the MPE of Myst, and technically not the original 1993 game, though as far as I can tell, it's just an upgrade of graphics and sound, whilst remaining faithful to the original.
I couldn't get realMyst to work back when I got it on GOG, so I'll admit I haven't tried it (nor its Masterpiece Edition), but I did enjoy the 2021 remake, although I noticed that even though it had been over a decade, I sped through that game (I mention this, because I actually visited it after having played the 2024 Riven remake, where the changes to the puzzles did stump me from time to time). Though, personally, I am more of a Riven fan.
Also, while talking about remakes: Riven got a remake last year, and it's fantastic. The sprit of the game is entirely intact, but they made changes to some puzzles that both make the experience fresh (for anyone that played the 90s version of Riven) and much less annoying (for any first time players). Can't recommend the Riven remake enough.
Part of Myst and Riven's charm in the 1990s was the immersion it offered, the world felt real, and the actors playing out characters added to it. The original point-and-click format feels dated today, but at the time, it was convincing enough to be believable.
That said, I really do think all of the tradeoffs that they did make were understandable - pretty much like you said. Doesn't keep me from being nostalgic for the 90s, though.
I kind of suspect all they have had at at this point is the over compressed video files that must have been what, 240p at most?
I suspect it may have been just so low that even if they wanted to they would have no choice but to recast and reshoot.
At least they got to reuse the original audio, IIRC.
I’m guessing the original video source was either lost or also possibly low quality/degraded.
I can also highly recommend their new game, Obduction, and their remake of Riven. I have played the games in VR too and it adds a whole new feeling of scale and presence to the world.
Now, you might say that I just remembered the puzzle solutions, to which I will counter that I have received too many traumatic brain injuries in the intervening 25 years for that to be the case.
I did like Real Myst: Masterpiece Edition a lot (though it ran terribly on my powerful-at-the-time system). But I'd argue for the OP to play Myst: Masterpiece Edition first. IMO the interface is just as important to Myst as everything else.
I thought Obduction from the same makers which had full VR support from the start, a much better game. Nice understandable story, not overly weird. Puzzles not too hard. I highly recommend it.
https://archive.gamehistory.org/folder/934c3e91-4721-49bb-b8...
As a "superfan" of a certain other sort, my biggest complaint with the modern one is only that I can't find my Ki or Relto book while playing it. (In Uru, Cyan's attempt at an MMO version of Myst-like exploration which you can still play today thanks to community support, your Ki is your communications/chat tool to other players, and Relto is the player's "home island" and having a book linking to it at all times is a safety mechanism/security blanket for visiting dangerous Ages. It's also a fast way back to any of the more social hubs. Any of the more modern single player ones feel like they should still connect back to multiplayer, even this many years after Uru's second cancellation.)