However the amount of resources at stake is incredible. The delta between NVIDIA's value and AMD's is bigger than the annual GDP of Spain. Even if they needed to hire a few thousand engineers at a few million in comp each, it'd still be a good investment.
As you see, the technology deprecated in Visual Studio 2022. I don’t know why but I would guess people just didn’t care. Maybe because it only run on Windows.
I believe that approach, i.e. the compute shaders, is the correct thing to do because modern videogames use them a lot, the runtime support is stable and performant now. No need for special HPC-only drivers or runtime components.