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279 points nnx | 3 comments | | HN request time: 0.598s | source
1. gatinsama ◴[] No.43543785[source]

It is a huge turnoff for me when futuristic series use conversational interfaces. It happened in the Expanse and was hard to watch. For anyone who likes to think, learn, and tinker with user interfaces (HCI in general), it's obviously a high-latency and noisy channel.

replies(2): >>43543877 #>>43544522 #
2. internet_points ◴[] No.43543877[source]

I actually found that quite reasonable. E.g. they were using it to sort and filter data, just like people today use llm's to write their R script and (avoid having to) figure out how to invoke gnuplot. I'm sure somewhere in that computer it's still invoking gnuplot under a century of vibe-coded moldy spaghetti code =P

I don't remember where else they used voice, they had a lot of other interface types they switched between. Tried searching for a clip and found this quote:

    > The voice interface had been problematic from the start. 
    > The original owner was Chinese so, I turned the damn thing off.

So yes, quite realistic :-)

3. woile ◴[] No.43544522[source]

I think the expanse nails it quite well. I really like when they move the videos from one screen to another. Or when they interact with the ship, they use all kind of outputs, voice, screens, buttons. For planning together, they talk and the machine renders, but then they have screens or even bracelets to interact.