I think any type of pixel font authentic to a couple decades ago won't look good on a 4K monitor, unfortunately. It got to the point where I ordered a 1024x768 monitor just to play old games with a period system.
I think any type of pixel font authentic to a couple decades ago won't look good on a 4K monitor, unfortunately. It got to the point where I ordered a 1024x768 monitor just to play old games with a period system.
You could probably create a CRT-filter-based font for high resolution screens (though you'd probably still need to optimise for subpixel layout for accuracy, even on 4k monitors).
Yes, very early on, when people used TVs or cheap composite monitors as the display devices for their computers, there were blurry pixel edges, bloom effects, dot crawl, color artifacting, and all the rest.
But by the '90s, we had high-quality monitors designed for high-resolution graphics with fast refresh rates, with crisp pixel boundaries and minimal artifacting. CRT filters overcompensate for this a lot, and end up making SVGA-era graphics anachronistically look like they're being displayed on composite monitors.
People were typically using 640x480 or 800x600 in GUI enviroments, and most DOS games were at 320x200. 1600x1200 was incredibly uncommon, even where the video hardware and monitors supported it -- people were usually using 14" or 15" 4:3 displays, and that resolution was way too high to be usable on displays that size, and the necessarily lower refresh rates made flicker unbearable at higher resolutions.
At the common resolutions and with purpose-built CRT monitors, pixel boundaries were quite clear and distinguishable.
Being able to clearly resolve individual pixels (which I agree was a thing at resolutions like 640x480 or 800x600. 1024x768 is pushing it already though) is not the same as seeing "crisp" boundaries between them. The latter is what I was objecting to. 320x200 (sometimes also 320x240 or the like) is a special case since it was pixel-doubled on more modern VGA/SVGA display hardware, so that's the one case where a single pixel was genuinely seen as a small square with rather crisp boundaries, as opposed to a blurry dot.