If anyone has any questions about the engineering process/game itself I'd be happy to answer.
If anyone has any questions about the engineering process/game itself I'd be happy to answer.
Also, is there a rule about moving one piece at a time? I was surprised I didn't see anyone two-handing it. If it were me, my opening move would be to grab 4 pawns at one (2 in each hand) and shifting them all forward two spaces. That would have been my first instinct.
As for moving multiple pieces at once, the rule I have is only one hand and one piece at a time. This goes a long way towards preventing accidental bumps into other pieces and weird board states where there are multiple pieces in the process of being moved at once.
If we’re doing a line-level read, though, it did take me a lot of reading to understand what the project was. Nothing that couldn’t be addressed with one more massage of your subhead “a physical chess board without the concept of turns”!
Super cool project, incredible execution, and you’re so personable—thank you for this work and your video!
How do you handle the interaction between 2 pieces being moved at the same time ? Can I dodge a capture by picking up a piece ? Say 2 rooks are facing each other, how do you handle a mutual capture attempt ?
I have solved this problem, but still in a turn based setting :
* Both player choose their move, and moves are resolved simultaneously
* A piece cannot be moved 2 turns in a row (discrete cooldown time)
* When 2 pieces land at the same place, they are both considered captured.
* If they move in straight lines, in opposite direction, they are also both captured.
* NO CAPTURE for pieces crossing each other path / knights can exchange their positions.
* No pat. A player can skip his turn.
* the goal is to capture the oposite king obviosuly, not to checkmake it.
With a low blitz time, it solves the same fundamental problem as RT chess, but it can only be played online.
From a few test game, it looks like basic chess structure is preserved. But then there is the question of finding the Nash equilibirum of the game ! 2by2-simultaneous-move-chess with both rook and king leads to some sort of rock-paper-scissor.