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Zlib-rs is faster than C

(trifectatech.org)
341 points dochtman | 1 comments | | HN request time: 0.213s | source
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YZF ◴[] No.43381858[source]
I found out I already know Rust:

        unsafe {
            let x_tmp0 = _mm_clmulepi64_si128(xmm_crc0, crc_fold, 0x10);
            xmm_crc0 = _mm_clmulepi64_si128(xmm_crc0, crc_fold, 0x01);
            xmm_crc1 = _mm_xor_si128(xmm_crc1, x_tmp0);
            xmm_crc1 = _mm_xor_si128(xmm_crc1, xmm_crc0);
Kidding aside, I thought the purpose of Rust was for safety but the keyword unsafe is sprinkled liberally throughout this library. At what point does it really stop mattering if this is C or Rust?

Presumably with inline assembly both languages can emit what is effectively the same machine code. Is the Rust compiler a better optimizing compiler than C compilers?

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Aurornis ◴[] No.43381931[source]
Using unsafe blocks in Rust is confusing when you first see it. The idea is that you have to opt-out of compiler safety guarantees for specific sections of code, but they’re clearly marked by the unsafe block.

In good practice it’s used judiciously in a codebase where it makes sense. Those sections receive extra attention and analysis by the developers.

Of course you can find sloppy codebases where people reach for unsafe as a way to get around Rust instead of writing code the Rust way, but that’s not the intent.

You can also find die-hard Rust users who think unsafe should never be used and make a point to avoid libraries that use it, but that’s excessive.

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chongli ◴[] No.43382102[source]
Isn't it the case that once you use unsafe even a single time, you lose all of Rust's nice guarantees? As far as I'm aware, inside the unsafe block you can do whatever you want which means all of the nice memory-safety properties of the language go away.

It's like letting a wet dog (who'd just been swimming in a nearby swamp) run loose inside your hermetically sealed cleanroom.

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1. wongarsu ◴[] No.43382485[source]
If your unsafe code violates invariants it was supposed to uphold, that can wreck safety properties the compiler was trying to uphold elsewhere. If you can achieve something without unsafe you definitely should (safe, portable simd is available in rust nightly, but it isn't stable yet).

At the same time, unsafe doesn't just turn off all compiler checks, it just gives you tools to go around them, as well as tools that happen to go around them because of the way they work. Rust unsafe is this weird mix of being safer than pure C, but harder to grasp; with lots of nuanced invariants you have to uphold. If you want to ensure your code still has all the nice properties the compiler guarantees (which go way beyond memory safety) you would have to carefully examine every unsafe block. Which few people do, but you generally still end up with a better status quo than C/C++ where any code can in principle break properties other code was trying to uphold.