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77 points cochlear | 1 comments | | HN request time: 0.205s | source

Hi, I'm the author of this little Web Audio toy which does physical modeling synthesis using a simple spring-mass system.

My current area of research is in sparse, event-based encodings of musical audio (https://blog.cochlea.xyz/sparse-interpretable-audio-codec-pa...). I'm very interested in decomposing audio signals into a description of the "system" (e.g., room, instrument, vocal tract, etc.) and a sparse "control signal" which describes how and when energy is injected into that system. This toy was a great way to start learning about physical modeling synthesis, which seems to be the next stop in my research journey. I was also pleasantly surprised at what's possible these days writing custom Audio Worklets!

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danbmil99 ◴[] No.43368598[source]
Very cool! I've often wondered whether one could procedurally generate sounds of objects interacting in a physics engine? This approach seems like a good place to start.
replies(2): >>43370049 #>>43371292 #
1. dberst ◴[] No.43370049[source]
You (or anyone interested in sound/physics/code) may find this video / series interesting

https://youtu.be/RKT-sKtR970?si=qvTXK6YSMsPaE-GE