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201 points ehmorris | 2 comments | | HN request time: 0.417s | source

Hey everybody, you might remember my older game, Lander! It made a big splash on Hacker News about 2 years ago. I'm still enjoying writing games with no dependencies. I've been working on Bubbles for about 6 months and would love to see your scores.

If you like it, you can build your own levels with my builder tool: https://ehmorris.com/bubbles/builder/ and share the levels here or via Github.

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stevage ◴[] No.43358674[source]
Really well built, and I love the tutorial...

BUT

Jeepers, it starts off so hard compared to the tutorial.

1. I was not expecting bubbles to move (since they are all static in the tutorial).

2. I wasn't expecting a golf/par scoring thing.

3. I didn't realise you could (and should) start powering up during the countdown at the start.

4. Took me a long time to realise you can just click quickly to create bubbles, without having to do the aim-and-shoot thing.

5. Straight away I felt like I was being insulted by having my score described as "Disaster" etc.

6. There's no way to get back to the tutorial.

So overall, I'd say:

- there are fun mechanics here

- it's good there is a tutorial

- but the tutorial did not prepare me for the game

- the game felt too hard too quickly and mean

replies(1): >>43363761 #
1. BizarroLand ◴[] No.43363761[source]
One more kibitz, each level should give you the option to replay at the end so you can hone your skills, and only your best score should carry over.
replies(1): >>43388801 #
2. jefflroberts ◴[] No.43388801[source]
I came to the comments for the very same reason. I feel like replaying a level until you complete it should be mandatory or at least optional.