←back to thread

101 points NormalExisting | 1 comments | | HN request time: 0.487s | source

Been making this rasterizer engine in C++ for the past few months, now also adding ray-tracing functionality to the system.

Simply load a model or generate a mesh, add some lights, and render.

Show context
laurentlb ◴[] No.43340863[source]
Interesting! Some feedback:

- Try to make it clear in the description that it's software rendering (it's easy to miss this information).

- The readme should include a clear list of features.

- Be aware that the AGPL license might be a problem for many people.

replies(7): >>43340888 #>>43342943 #>>43343067 #>>43343830 #>>43344093 #>>43344642 #>>43345305 #
1. lieks ◴[] No.43344093[source]
If copyleft is desired, the EUPL is very similar to the AGPL, but isn't viral, so you can link it as a library to a closed-source program. It's also compatible with most open-source licenses.

Not sure if it's what the OP wants, but I think it's a neat license and I don't see it used anywhere.