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55 points anqurvanillapy | 1 comments | | HN request time: 0.538s | source

Hi I'm Anqur, a senior software engineer with different backgrounds where development in C was often an important part of my work. E.g.

1) Game: A Chinese/Vietnam game with C/C++ for making server/client, Lua for scripting [1]. 2) Embedded systems: Switch/router with network stack all written in C [2]. 3) (Networked) file system: Ceph FS client, which is a kernel module. [3]

(I left some unnecessary details in links, but are true projects I used to work on.)

Recently, there's a hot topic about Rust and C in kernel and a message [4] just draws my attention, where it talks about the "Rust" experiment in kernel development:

> I'd like to understand what the goal of this Rust "experiment" is: If we want to fix existing issues with memory safety we need to do that for existing code and find ways to retrofit it.

So for many years, I keep thinking about having a new C dialect for retrofitting the problems, but of C itself.

Sometimes big systems and software (e.g. OS, browsers, databases) could be made entirely in different languages like C++, Rust, D, Zig, etc. But typically, like I slightly mentioned above, making a good filesystem client requires one to write kernel modules (i.e. to provide a VFS implementation. I do know FUSE, but I believe it's better if one could use VFS directly), it's not always feasible to switch languages.

And I still love C, for its unique "bare-bone" experience:

1) Just talk to the platform, almost all the platforms speak C. Nothing like Rust's PAL (platform-agnostic layer) is needed. 2) Just talk to other languages, C is the lingua franca (except Go needs no libc by default). Not to mention if I want WebAssembly to talk to Rust, `extern "C"` is need in Rust code. 3) Just a libc, widely available, write my own data structures carefully. Since usually one is writing some critical components of a bigger system in C, it's just okay there are not many choices of existing libraries to use. 4) I don't need an over-generalized generics functionality, use of generics is quite limited.

So unlike a few `unsafe` in a safe Rust, I want something like a few "safe" in an ambient "unsafe" C dialect. But I'm not saying "unsafe" is good or bad, I'm saying that "don't talk about unsafe vs safe", it's C itself, you wouldn't say anything is "safe" or "unsafe" in C.

Actually I'm also an expert on implementing advanced type systems, some of my works include:

1) A row-polymorphic JavaScript dialect [5]. 2) A tiny theorem prover with Lean 4 syntax in less than 1K LOC [6]. 3) A Rust dialect with reuse analysis [7].

Language features like generics, compile-time eval, trait/typeclass, bidirectional typechecking are trivial for me, I successfully implemented them above.

For the retrofitted C, these features initially come to my mind:

1) Code generation directly to C, no LLVM IR, no machine code. 2) Module, like C++20 module, to eliminate use of headers. 3) Compile-time eval, type-level computation, like `malloc(int)` is actually a thing. 4) Tactics-like metaprogramming to generate definitions, acting like type-safe macros. 5) Quantitative types [8] to track the use of resources (pointers, FDs). The typechecker tells the user how to insert `free` in all possible positions, don't do anything like RAII. 6) Limited lifetime checking, but some people tells me lifetime is not needed in such a language.

Any further insights? Shall I kickstart such project? Please I need your ideas very much.

[1]: https://vi.wikipedia.org/wiki/V%C3%B5_L%C3%A2m_Truy%E1%BB%81...

[2]: https://e.huawei.com/en/products/optical-access/ma5800

[3]: https://docs.ceph.com/en/reef/cephfs/

[4]: https://lore.kernel.org/rust-for-linux/Z7SwcnUzjZYfuJ4-@infr...

[5]: https://github.com/rowscript/rowscript

[6]: https://github.com/anqurvanillapy/TinyLean

[7]: https://github.com/SchrodingerZhu/reussir-lang

[8]: https://bentnib.org/quantitative-type-theory.html

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SleepyMyroslav ◴[] No.43141842[source]
I think you don't need any rants but here it goes anyway.

Ditching headers does not solve anything at least if your language targets include performance or my beloved example Gamedev =) . You will have to consume headers until operating systems will not stop using them. It is a people problem not language problem.

Big elephants in the room I do not see in your list:

1) "threading" was bolted onto languages like C and C++ without much groundwork. Rust kinda has an idea there but its really alien to everything I saw in my entire 20+ career with C++. I am not going to try to explain it here to not get downvoted into oblivion. Just want you to think that threading has to be natural in any language targeting multicore hardware.

2) "optimization" is not optional. Languages also will have to deal with strict aliasing and UB catastrophes. Compilers became real AGI of the industry. There are no smart developers outsmarting optimizing compilers anymore. You either with the big compilers on optimization or your language performance is not relevant. Providing even some ways to control optimization is something sorely missed every time everything goes boom with a minor compiler update.

3) "hardware". If you need performance you need to go back to hardware not hide from it further behind abstract machines. C and C++ lack real control of anything hardware did since 1985. Performant code really needs to be able to have memory pages and cache lines and physical layout controls of machine code. Counter arguments that these hardware things are per platform and therefore outside of language are not really helping. Because they need to be per platform and available in the language.

4) "libc" is a problem. Most of it being used in newly written code has to be escalated straight to bug reporting tool. I used to think that C++ stl was going to age better but not anymore. Assumptions baked into old APIs are just not there anymore.

I guess it does not sound helpful or positive for any new language to deal with those things. I am pretty sure we can kick all those cans down the road if our goal is to keep writing software compatible with PDP that somehow limps in web browser (sorry bad attempt at joking).

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anqurvanillapy ◴[] No.43144990[source]
Exactly the kind of thoughts and insights I need from more of the users. Thank you for pointing out many concerns.

> Headers.

C++20 modules are left unstable and unused in major compilers there, but it’s a standard. And C is ironically perfect for FFI, as I said, almost every programming language speaks C: Rust WebAssembly API is extern C, JNI in Java, every scripting language, even Go itself talks to OS solely using syscall ABI, foreign-function calls are only possible with Cgo. C was not just an application/systems language for some sad decades.

> Big elephants.

Since I was in the zoo watching tigers:

Mostly three groups of people are served under a language: Application writers, library writers, compiler writers (language itself).

I narrowed down and started “small” to see if people writing programs crossing kernel and user space would have more thoughts about C since it’s the only choice. That’s also my job, I made distributed block device (AWS EBS replacement) using SPDK, distributed filesystem (Ceph FS replacement) using FUSE, packet introspection module in router using DPDK. I know how it feels.

Then for the elephants you mentioned, I see them more fitted into a more general library and application development, so here we go:

> Threading.

Async Rust is painful, Send + Sync + Pin, long signatures of trait bounds, no async runtimes are available in standard libraries, endless battles in 3rd party runtimes.

I would prefer Go on such problems. Not saying goroutines and channels are perfect (stackful is officially the only choice, when goroutine stacks somehow become memory intensive, going stackless is only possible with 3rd party event loops), but builtin deadlock and race detection win much here. So it just crashes on violation, loops on unknown deadlocks, I would probably go to this direction.

> Optimization, hardware.

Quite don’t understand why these concerns are “concerns” here.

It’s the mindset of having more known safer parts in C, like a disallow list, rather than under a strong set of rules, like in Rust, an allowlist (mark `unsafe` to be nasty). Not making everything reasonable, safe and generally smart, which is surreal.

C is still, ironically again, the best language to win against assembly upon an optimizing performance, if you know these stories:

- They increased 30% speed on CPython interpreter recently on v3.14.

- The technique was known 3 years ago to be applied in LuaJIT-Remake, they remade a Lua interpreter to win against the original handwritten assembly version, without inline caching.

- Sub-techniques of it exist more than a decade even it’s in Haskell LLVM target, and they theoretically exist before C was born.

It is essentially just an approach to matching how the real abstract machine looks like underneath.

> libc.

Like I said, C is more than a language. Ones need to switch a new allocator algorithm upon malloc/free, Rust quits using jemalloc by default and uses just malloc instead. Libc is somewhat a weird de facto interface.

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needlesslygrim ◴[] No.43174048[source]
> Async Rust is painful

On the other hand, I've found normal threading in Rust quite simple (generally using a thread pool).

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anqurvanillapy ◴[] No.43181469[source]
That's true!

Sorry that I didn't much clarify the "pain" though:

It's quite like the experience of using parser combinator in Rust, where you could happily define the grammar and the parsing action using its existing utitlies. But once you have to do some easy wrapping, e.g. to make a combinator called `parenthesized` to surround an expression with parentheses, the "pain" kicks in, you have to leave as many trait bounds as possible since wiring the typing annotations become tedious. That came up while I was using framework like `winnow`.

Async Rust kinda shares some similar characteristics, utility functionalities might bring in many "typing wirings" that could terrify some people (well but I love it though).

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1. needlesslygrim ◴[] No.43317122[source]
That's probably fair.