Finishing off the last bugs in my free puzzle game called Kombi, before it goes live on Steam.
Made in Love2D, mostly because it's limited in its simplicity (good for creativity) while still allowing me to make something usable. That, plus I love Lua, which is how the project event got started - just me wanting to mess around with the language. From then on it quickly spiraled out of control - 2 weeks to make the core logic of the game, 2 months to create a basic UI library from scratch, just because.