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lxgr ◴[] No.42950057[source]
Old movies have been available on various "free ad-supported streaming television" for a while now, so I'm actually more surprised it took copyright holders that long to realize that Youtube also shows ads and doesn't require people to install some wonky app that might or might not be available for their platform.

Of course, region-specific copyright deals are incredibly complex etc. etc., so I could imagine it was just a matter of waiting out until the last person putting up a veto retired or moved on to other things.

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SteveNuts ◴[] No.42950694[source]
I assume that bandwidth is by far the biggest cost for running your own streaming service, so letting Google take that hit makes a lot of sense.
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TuringNYC ◴[] No.42953063[source]
>> I assume that bandwidth is by far the biggest cost for running your own streaming service, so letting Google take that hit makes a lot of sense.

Judging from the clunky, buggy, nonsensical experiences on 2nd tier streaming services (i.e., everything except Netflix, Amazon Prime, YouTube, Disney+, Max), I'd say the biggest cost is probably hiring a decent Engineering+Product+Test team. There are complexities here, like making these things work on different TV brands, versions, older models, etc.

Pushing all the complexity to YT seems like a total no-brainer.

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Epa095 ◴[] No.42959986[source]
Some years ago I worked for a company creating streaming platforms for media companies, aka the clunky shit you complain about:-) My experience the clunkyness comes primarily from two things.

1: Every customer wants their own twist. It is not enough to create an awesome video player app and reskin it, no they all want to be special.

2: Getting the last 5% takes twice as much work as the first 95%. Probably even more.

It's quite doable for 'normal' engineers to make a steaming platform. You need to get the video files out there on some CDN, you need some service for the DRM keys (which needs to scale, and handle the different access packages), and you probably want some history and profile stuff. Easy enough. But for the best experience you want every video to start playing in less than a second. That means getting those starting video segments as close as possible to the customer, it means optimizing that DRM key delivery, and optimizing the player so it just gets that video pushed to the screen ASAP.

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1. bobbob1921 ◴[] No.42964770[source]
I can imagine that the DRM part is a difficult problem, however, why is DRM so important and require so much focus? I ask as the end goal of protecting the content is meaningless as I’ve yet to see content that does NOT end up on Pirate sites in perfect quality. (so why put so much effort into drm if it’s going to end up on pirate sites anyway.). Especially if DRM is causing UI issues or slowing down the experience. (I could be wrong about some of this as I’m not in the streamin specific industry.)
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2. toast0 ◴[] No.42965268[source]
> however, why is DRM so important and require so much focus?

Because the content owners demand it. No content = no customers. You could probably build out a public domain streaming service, if you really wanted to build out a non-DRM streaming platform, but it's going to be hard to find customers for that too, I'd imagine.

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3. Epa095 ◴[] No.42966157[source]
This exactly.

I guess Netflix owns some of its concent, and could do as they pleases(?). But they still need a uber fast pipeline for the other stuff.