Of course, region-specific copyright deals are incredibly complex etc. etc., so I could imagine it was just a matter of waiting out until the last person putting up a veto retired or moved on to other things.
Of course, region-specific copyright deals are incredibly complex etc. etc., so I could imagine it was just a matter of waiting out until the last person putting up a veto retired or moved on to other things.
Judging from the clunky, buggy, nonsensical experiences on 2nd tier streaming services (i.e., everything except Netflix, Amazon Prime, YouTube, Disney+, Max), I'd say the biggest cost is probably hiring a decent Engineering+Product+Test team. There are complexities here, like making these things work on different TV brands, versions, older models, etc.
Pushing all the complexity to YT seems like a total no-brainer.
With the exception of Netflix, these other companies' apps are similarly buggy and painful to use. I run into an at least issue daily (usually multiple times a day) in every streaming app I use except Netflix.
Not enough to hurt a paid service. Let's say 6Mbps for pretty solid 1080p. And at peak maybe we have .5 streams per account going simultaneously (I bet the real number is significantly lower). So we need 3Mbps per account. How much does a Mbps cost? "Across key cities in the U.S. and Europe, 400 GigE prices range from $0.07 to $0.08 per Mbps."
Peacock doesn't even offer 4K most of the time or on the olympics, but for services that do a $1 upcharge should be more than enough to cover the bandwidth difference.
But acceptable quality can definitely go smaller. Especially if "acceptable" is judged by the significant compression artifacts I see on actual cable TV all the time.