Of course, region-specific copyright deals are incredibly complex etc. etc., so I could imagine it was just a matter of waiting out until the last person putting up a veto retired or moved on to other things.
Of course, region-specific copyright deals are incredibly complex etc. etc., so I could imagine it was just a matter of waiting out until the last person putting up a veto retired or moved on to other things.
So this is basically just using YouTube as a FAST service.
[1]: https://en.wikipedia.org/wiki/Free_ad-supported_streaming_te...
We'll be making more long-form, quality content per month than entire Hollywood production years.
And if you include short form content and slop, it'll be more content per second than entire years.
When faced with infinite content, people will reach for content currently popular in the zeitgeist or content that addresses niche interests. Hollywood never made Steampunk Vampire Hunters of Ganymede, but in the future there will be creators filling every void. There won't be much reason to revisit old catalogues that don't cater to modern audiences unless it's to satisfy curiosity or watch one of the shining diamonds in the rough.
There will be a few legacy titles that endure (Friends, Star Wars), but most of it will be washed away in a sea of infinite attention sinks.
We're about to hit post-scarcity, infinite attention satisfiability. We've already looked over the inflection point, so it doesn't take much imagination to reason what's next.
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Edit: copying my buried comments from below to expand on this.
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I have direct experience with this field.
I've written, directed, and acted in independent films. I've worked on everything from three person crews all the way up to 200 person shots. Even mocap and virtual production.
We're now developing film and VFX tools for individual artists, and the world is full of artists. It's been starved for films, however. The studio production system only had so much annual capacity per year, and most creators never get the opportunity to helm a project of their own.
You're not crying over the accessibility of digital art, digital music, indie games, or writing.
Film production and distribution has been bottlenecked at the studio level for far too long due to capital, logistics, and (previously) distribution barriers. That's all changing now.
Films are going to look more like fanfiction.net, Bandcamp, ArtStation, and Steam. That's a good thing.
I have friends in IATSE (film crew union) and AI is going to hurt their work. The nature of work changes, and new opportunities arise. But what's hurting them right now is that film productions are being offshored to Europe and Asia to break up their unions and bank on cheaper local labor. Production in Atlanta is one sixth of what it was just a few years ago.
I also have friends who write and direct that are looking at this as their big chance to build their own audience.
Tell me that any of the "Jurassic Park" films beyond the first were necessary. Or the "Lord of the Rings" films and shows beyond the original trilogy. These are products of the classical studio system. They keep trying to remake "Back to the Future" and as soon as Zemeckis dies, they'll have their way.
There will be amazing art made using AI, and AI will enable extremely talented creators that could have never made it in the classical studio system.
Don't be so pessimistic.
We're going to have "Obra Dinn" and "Undertale" equivalents in film soon. Small scale auteurs sharing their mind's eye with you.
The technology has to exist first. The technology is first picked up by early adopters: hustlers, marketers, hypsters. Not by practicing professionals.
It takes time for the new tools to work their way into the creative field. It first gets pushback, then it happens a little, and then all at once.
We're still super early days into this tech. Give it more time and it'll be all-capable and everywhere.
The canary in the coal mine is all the young people playing with it.
Which, to be fair ... considering the past, we always have one or two notable indie films inspired by access to tech, so we'll probably see one or two more in years to come, amid a sea of slop.
Blair Witch was achievable not just because it was low-tech but because the premise can be done cheaply.
If I want to make (for example), a globe-trotting spy film, locations and travel are expensive. If there's going to be car crashes, props are expensive. If I do it on a hobbyist budget, it will look the part.
To be honest, I expected to rise of the "all CGI" film more than the AI-gen film. You still have full artistic control rather than wrestling the gacha on specifics, but now you can afford to level Paris and rebuild it in the next scene, and you don't have to worry about the lead actor gaining 10kg before the sequel.