Commits are snapshots of a tree. They have a list of ancestors (usually, but not always, just one). Tags are named pointers to a commit that don't change. Branches are named pointers to a commit that do change. The index is a tiny proto-commit still in progress that you "add" to before committing.
There. That's git. Want to know more? Don't read the guide, just google "how to I switch to a specific git commit without affecting my tree?", or "how do I commit only some of my changed files?", or "how to I copy this commit from another place into my current tree?".
The base abstractions are minimalist and easy. The things you want to do with them are elaborate and complicated. Learn the former, google the latter. Don't read guides.
The evidence that the git UI is awful is _overwhelming_. Yes, yes, I’m sure the people that defend it are very very very very smart, and don’t own a TV, and only listen to albums of Halloween sounds from the 1950s and are happy to type the word “shrug“ and go on to tell us how they’ve always found git transparent and easy. The fact is that brilliant people struggle with git every single day, and would almost certainly be better served by something that makes more sense.
Like others in these comments, I can use it just fine right up until I can’t. Then it’s back to the mini, many, many posts and questions and tutorials, sprawled across the Internet to try and solve whatever the issue is. JJ has shown that a better chrome can be put over the underlying model, And it’s frustrating to me that we are all collectively, apparently, expected to put up with a tool that generates so much confusion seemingly regardless of brilliance or expertise
Listen, I'm not that smart, and I managed to figure out how to solve even gnarly git issues one summer during an internship... 11 years ago? Ish? Now, I know git well, and not just "the three commands". I would be, honestly, so ashamed if it were a decade on and I still hadn't committed to learning this fundamental tool.
Version control is a hard problem, fundamentally, and a tool for experts will always take more effort to understand. I mean, aren't we supposed to be the software experts? If people can't learn git, I wouldn't trust them with the even harder parts of software development.
But this is a common attitude in industry now, unfortunately: a petulant demand for things to be easier, and for someone else to do the learning. Is it any wonder software today is so bad?
This idea breaks under pressure. People have limited concentration and the more you demand for daily routine, the less there’s left for the actual job. This argument only makes sense in a relaxed setting with lots of time and coffee breaks. But all these problems tend to happen at friday evening when you’re expected to get your kids in an hour or something and this damn repo got broken again.
Yes, things should be easier. Cause you get what you get. If you want people who have no issues with git, feel free to enjoy the greatly reduced hiring pool and stop whining about someone not being able to juggle fifty things at once in their mind - focus on your hiring process and where to get the budget for inflated compensation instead.
Is it any wonder software today is so bad?
I remember delphi and vb time, when people - who were unable to understand or use CVS and SVN - made full-blown apps for real sectors, and it worked. Because it was easy. Nowadays all we have is important dudes with pseudo-deep knowledge of git, css, framework-of-the-month and a collection of playbooks, who cannot make a db-enabled hello username message box in less than a day. I don’t think you’re moving in the right direction at all with this. This paradigm is going further and further from good software, actually.
The issues most people seem to have with git are common version control issues. Version control is actually hard, even if it's just "what has changed", once you start going beyond two users editing a file at once. When three people edit a file at the same time, there's going to be complexity when those changes need to be applied back, and that's where you start getting into branching/merging/rebasing.
Just like some people simply cannot get functional programming/object oriented programming/imperative programming to click in their head, others will never truly grasp version control. It's a paradigm of its own. People who know lots of data structures like to trivialise version control into data structures ("it's just a list of ...") but the data structures are the chosen solution, not the problem.
Another complexity issue is that git is actually pretty smart, and will fix most problems automatically in the background. Often, when you need to manually operate on a git repo, you're in a situation where git doesn't know what to do either, and leaves it up to you as the expert to fix whatever is going on. And frankly, most people who use git are nowhere close to experts. The better Git tooling gets at fixing these situations for you, the worse your situation will be once you need to manually correct anything, and the worse your perception might get.
I have no good advice for you on how to work Git better. All I can say is that I'm very productive with Jetbrains' IDE integration, others seem to prefer Visual Studio Code's git integration, and then there's the Tortoise people. Find whatever tool works best for you and hope you'll have a random epiphany one day.
Interestingly that is exactly the opposite of my experience. Git is a practical tool with practical appeal to people who want to do practical things. Egghead gedankentheorists hate it, as evidenced by this very subthread.
In point of fact I find the ability to accomplish workaday tasks with git to be a far better predictor of someone's success as a developer than stuff like being able to recite Rust minutiae. People who like git are people who like getting stuff done.
yes, to understand an application, you must also understand the underlying data structures, architectures, models, use cases -- i am not sure what there's to roll eyes at. but there's no requirement that says that understanding has to be deep in order to work on it, or use it.
i think if you treat it like cleaning a large room, by picking out one corner at time and focusing on cleaning that before moving on, you'll find that the room is cleaned in no time, and git isn't anywhere nearly as complicated as it may feel.
there is absolutely no reason to digest a guide this dense for use-cases in every day production settings, bc those usages only make up about 10% of what this guide covers.
yes, learning things can be overwhelming, challenging, full of darkness and terrors, but that's what learning is, until you've learned.
but here is the catch imo: once you've learned, you don't stop learning and the challenges don't go away. you just become better at navigating the darkness, bc you get better at learning and managing feelings of overwhelm and confusion which are by products of complexity -- real or perceived or both.
jump in. it ain't that scary, even if it feels scary. i promise. i've been there, and you can overcome it.