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684 points prettyblocks | 2 comments | | HN request time: 0.479s | source

I mean anything in the 0.5B-3B range that's available on Ollama (for example). Have you built any cool tooling that uses these models as part of your work flow?
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bashbjorn ◴[] No.42793335[source]
I'm working on a plugin[1] that runs local LLMs from the Godot game engine. The optimal model sizes seem to be 2B-7B ish, since those will run fast enough on most computers. We recommend that people try it out with Gemma 2 2B (but it will work with any model that works with llama.cpp)

At those sizes, it's great for generating non-repetitive flavortext for NPCs. No more "I took an arrow to the knee".

Models at around the 2B size aren't really capable enough to act a competent adversary - but they are great for something like bargaining with a shopkeeper, or some other role where natural language can let players do a bit more immersive roleplay.

[1] https://github.com/nobodywho-ooo/nobodywho

replies(1): >>42794698 #
1. Tepix ◴[] No.42794698[source]
Cool. Are you aware of good games that use LLMs like this?
replies(1): >>42796016 #
2. aDyslecticCrow ◴[] No.42796016[source]
I have not seen much myself, but it's one of the earliest use cases I thought about when they started showing up.