On Question 3 (Misdirection)—why is clicking “no thanks, I prefer a limited experience” the wrong answer? Why should I click the stuff I don’t want just in order to “learn about it”?
The game includes:
• Interactive pattern recognition scenarios • Explanations of psychological principles • Simulated real-world examples with guided feedback
Built with Next.js, TypeScript, and Tailwind.
I'd especially appreciate feedback on the educational approach and scenario design.