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179 points rohandehal | 1 comments | | HN request time: 0.203s | source

I built this educational game to help people identify and understand dark patterns in digital products. It features 10 interactive scenarios based on real-world examples.

The game includes:

• Interactive pattern recognition scenarios • Explanations of psychological principles • Simulated real-world examples with guided feedback

Built with Next.js, TypeScript, and Tailwind.

I'd especially appreciate feedback on the educational approach and scenario design.

1. alwa ◴[] No.42747294[source]
On Question 3 (Misdirection)—why is clicking “no thanks, I prefer a limited experience” the wrong answer? Why should I click the stuff I don’t want just in order to “learn about it”?