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115 points rohandehal | 1 comments | | HN request time: 0.212s | source

I built this educational game to help people identify and understand dark patterns in digital products. It features 10 interactive scenarios based on real-world examples.

The game includes:

• Interactive pattern recognition scenarios • Explanations of psychological principles • Simulated real-world examples with guided feedback

Built with Next.js, TypeScript, and Tailwind.

I'd especially appreciate feedback on the educational approach and scenario design.

1. CM30 ◴[] No.42744073[source]
So, am I the only one who finds it kinda amusing that right after a game about avoiding dark patterns, we get a Substack email sign up that seems like it's subtly trying to manipulate you into using it (the bouncing arrow, obvious border/highlight/etc)?

But as far as the game itself goes, it's good, but kinda confusing in its design. Sometimes it seems like you're meant to show you won't fall for the tricks by clicking the right option, whereas sometimes you're forced to do the wrong thing first so the game can explain why it's the wrong choice. It'd be better if you just had to do what was needed without clicking the wrong/misleading option, since it'd be a better test of your ability to recognise online manipulation.

Also the delay between each puzzle felt really arbitrary, not gonna lie. Don't know why I'm forced to wait 5 seconds between rounds.