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115 points rohandehal | 4 comments | | HN request time: 0.764s | source

I built this educational game to help people identify and understand dark patterns in digital products. It features 10 interactive scenarios based on real-world examples.

The game includes:

• Interactive pattern recognition scenarios • Explanations of psychological principles • Simulated real-world examples with guided feedback

Built with Next.js, TypeScript, and Tailwind.

I'd especially appreciate feedback on the educational approach and scenario design.

1. orphea ◴[] No.42740288[source]
I liked the idea! However I do have a few pieces of feedback

1. Switching between mobile and desktop modes resets the progress

2. When I complete a lesson, an explanation is given but I'm given just a few seconds to read it, and then the game forcefully continues to the next lesson. Sometimes I could miss the explanation.

replies(2): >>42740401 #>>42741407 #
2. jagged-chisel ◴[] No.42740401[source]
I think you have successfully discovered meta-education on dark patterns.
replies(1): >>42741426 #
3. rohandehal ◴[] No.42741407[source]
Thanks so much for the feedback—it’s super helpful! Persisting progress between mobile and desktop is definitely on my roadmap. As for the lesson timer, I’ve just updated it to 5 seconds as a quick fix while I work on a better long-term solution for completing lessons. Appreciate you pointing that out!
4. rohandehal ◴[] No.42741426[source]
Haha! "You were supposed to stop the dark patterns, not join them."