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218 points ahamez | 1 comments | | HN request time: 0s | source
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phkahler ◴[] No.42728459[source]
Is there a standard OpenGL (ES3) shader I can drop in a GPLed application that uses a decent (is there a standard?) BRDF similar to Schlick with red,green,blue, and roughness?

I've wanted to add this capability to Solvespace for a while. I did my own implementation with the Fresnel term and it looked OK, but I want something "standard" and correct.

replies(5): >>42729134 #>>42730403 #>>42731800 #>>42734243 #>>42739761 #
1. jayd16 ◴[] No.42739761[source]
There's no standard and even moving things from one 3D program to another can be a painful process if someone else didn't already build in some sort of conversation.