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115 points rohandehal | 1 comments | | HN request time: 0s | source

I built this educational game to help people identify and understand dark patterns in digital products. It features 10 interactive scenarios based on real-world examples.

The game includes:

• Interactive pattern recognition scenarios • Explanations of psychological principles • Simulated real-world examples with guided feedback

Built with Next.js, TypeScript, and Tailwind.

I'd especially appreciate feedback on the educational approach and scenario design.

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maalber ◴[] No.42738134[source]
It is actually a really cool idea! Why i tried it out however it is not always clear to me which parts are the 'game interface' and which parts are your 'tooltips'. Not sure if this is intentional though

I was also just about to complain that you shared something to Show HN that is behind a subscription - then I realized that was part of the experience!

replies(1): >>42739345 #
1. rohandehal ◴[] No.42739345[source]
Thanks for trying it out and for the feedback, it's really helpful! The blur between simulation interface and the tooltips/guidance is one of the design challenges I've been iterating on. It's been something I'm actively working to improve for both this game and future ones.

Haha, that's gold! I was a bit nervous about putting the subscription pattern as the first question, but went with it since it's so relatable. Really glad it created that "aha!" moment where people realize they're experiencing what they're learning about.