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218 points ahamez | 1 comments | | HN request time: 0.238s | source
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crispyambulance ◴[] No.42728529[source]
Every time I see stuff like this it makes me think about optical design software.

There are applications (Zemax, for example) that are used to design optical systems (lens arrangements for cameras, etc). These applications are eye-wateringly expensive-- like similar in pricing to top-class EDA software licenses.

With the abundance GPU's and modern UI's, I wonder how much work would be involved for someone to make optical design software that blows away the old tools. It would be ray-tracing, but with interesting complications like accounting for polarization, diffraction, scattering, fluorescence, media effects beyond refraction like like birefringence and stuff like Kerr and Pockels, etc.

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1. zokier ◴[] No.42729610[source]
I'd imagine there is fairly wide gap between having a simulation engine core and an useful engineering application

From academic side, I've found the work of Steinberg in this area extremely impressive. They are pushing the frontier to include more wave-optical phenomenon in the rendering. E.g. https://ssteinberg.xyz/2023/03/27/rtplt/