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218 points ahamez | 3 comments | | HN request time: 0.644s | source
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crispyambulance ◴[] No.42728529[source]
Every time I see stuff like this it makes me think about optical design software.

There are applications (Zemax, for example) that are used to design optical systems (lens arrangements for cameras, etc). These applications are eye-wateringly expensive-- like similar in pricing to top-class EDA software licenses.

With the abundance GPU's and modern UI's, I wonder how much work would be involved for someone to make optical design software that blows away the old tools. It would be ray-tracing, but with interesting complications like accounting for polarization, diffraction, scattering, fluorescence, media effects beyond refraction like like birefringence and stuff like Kerr and Pockels, etc.

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1. amelius ◴[] No.42728932[source]
I once saw a youtube video of a guy who first modeled a pinhole camera in something like Blender3D and then went on to design and simulate an entire SLR camera.
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2. Tomte ◴[] No.42729193[source]
https://youtu.be/YE9rEQAGpLw
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3. amelius ◴[] No.42730181[source]
Thanks, but it was a different video.

I remember he had a lot of problems with the pinhole camera because the small size of the pinhole meant that rays had trouble going into the box, so to speak, and thus he needed an insane amount of rays.