The openness (full arch desktop) of the Steam Deck is also awesome while having a great UI that you never have to leave if you don't want to.
EDIT: I mistakenly called it "fedora desktop", my bad
The openness (full arch desktop) of the Steam Deck is also awesome while having a great UI that you never have to leave if you don't want to.
EDIT: I mistakenly called it "fedora desktop", my bad
Edit: I suppose that some people would also say the intuitive controls (motion control introduced on the Wii, dual screens (and touchscreen) on DS and WiiU, and detachable controllers on the Switch) have some draw, but those features have often been under-utilized except on a few titles.
I agree mostly because I find myself playing a lot of smaller games these days, and it's much easier for devs to release and patch their games on Steam than it is a Nintendo platform. They also have a much friendlier refund policy.
For the masses though, a Nintendo system just works. I can hand a Switch to my daughter and know she can play Nintendo games with little bullshit, it's easy to play couch co-op, the parental controls are very solid, etc.
In terms of hardware it's ARM and Nvidia, which is a solid foundation, and Nintendo titles look great without being technically demanding. I fully expect to see a 60 FPS Zelda game that uses DLSS upscaling to look great on my 4K TV. The Steam Deck is somewhat limited by FSR2.
The challenge will not be hardware emulation (if it's a nvidia tegra 2 based SOC that will be easy) but hack the OS/security to make it usable.
So don't expect to play mario kart 9 on your steam deck anytime soon.
Edit: with easy i don't mean that it will not demand a really top of the line computer to run it. But that isn't completely undocumented or custom hardware, like i don't know, ps3 or sega saturn.
Oops, edited, thank you!
> I agree mostly because I find myself playing a lot of smaller games these days
Same here, I play mostly indie <$20 games and have a blast doing it. These games would (almost) never launch on the Switch (or any console). Either that or I'm playing games that would never work well on the Switch (like Factorio, yes I know there is a port and I've also tried on my steam deck and it sucks, you need a mouse/keyboard IMHO).
> For the masses though, a Nintendo system just works. I can hand a Switch to my daughter and know she can play Nintendo games with little bullshit, it's easy to play couch co-op, the parental controls are very solid, etc.
Agreed, this is huge, I wouldn't recommend a steam deck to the average person, just tech people mostly.
However computing juices really started to matter to me since that first buy …8 years ago? Ive been told this by other switch owners too. Some xplatform games get ported to switch and do end up being worse. Witcher 3, which ive beaten on switch, was repurchased on PC to play over steamlink because the switch was slow/choppy/lossy. Switch1 was precovid. Id imagine that many of us now want BOTH. Great content and great specs
If that is not enough then by all means press on with Steam Deck.
- The Nintendo software catalog. Sure, you can emulate on the Steam Deck, but it's a chore and far from perfect, and for most people who do it that is piracy.
- The Switch is far less bulky, and has better battery life, less noise. ARM architecture is very well-suited to mobile gaming.
- The docking mechanism is seamless and the dock is included with the device. Games are designed around that functionality specifically, e.g., you won't have controller or display configuration issues on a Switch because it's all pre-configured.
- The price is almost certainly lower.
- You can buy physical game cartridges and resell them, which is a big advantage for fans of physical media.
- The Steam Deck does rely on a lot on its compatibility software with PC games, and while it's mostly a non-issue there it's not by any means a perfect catalog. If you get a Switch, all Switch software is going to work and was made for and tested on a Switch.
They use that awareness and take advantage of simpler graphics to trade off processing power for features (portability, novelty) and profit (60>=usd games).
From time to time they also remind us that little hardware can do a lot if it's not running Chrome on a trench coat, and instead care is put in optimising things.
I can see why steam has an easier refund policy. It’s easy to buy a game that doesn’t work well (or at all) on your hardware.
But the switch shouldn’t have this issue, and that’s basically only reason I would ever return a game.
Don't get me wrong it is a super cool console and pushes a lot of boundaries, but you don't really 100% know whether a title is going to run the way you want it to on the steam deck.
The switch is a more curated experience, you can pretty much expect every game to run properly, going to put caveat for very heavy graphic cross platform title like the new Harry Potter game, etc.
This isn't much of an advantage anymore since they used NAND memory and you get like 10 years of shelf life before bit rot starts to set in.
https://www.nintendolife.com/forums/nintendo-switch/switch_a...
I’m yet to hear a moral argument for emulating current games you don’t own unless you’re poor and need to choose between buying Zelda and starving.
Now Steam deck easily competes on fun with Nintendo, because a lot of people have massive decades old steam libraries and constant supply of newest and greatest indie games, and quite a lot of power to play fairly modern titles.
This is hard to compete with because Nintendo likes you to pay for games you've already bought on their platform in past, including old NES and SNES roms (which are super embarassing to ask money for imo).
The only drawback of Steam Deck is that it's a fairly big and bulky.
Buying Switch 2 just for a odd once in every 5 years exclusive Zelda game is a pretty hard sell.
So no, there's no legal way to use a switch emulator. At least not for playing commercial switch games, I guess you could theoretically home brew your own game to play on an emulator.
If you do so, the seller has one less device. If you copy a game, the seller still has the same number of games. Your analogy clearly doesn't work. A better analogy would be possible if we had Star Trek replicators: replicating a full Steam Deck.
It does not entitle anyone to pirate their games, but taking your words, Nintendo is not exactly starving either, they could have spent the extra $1 on the joycons to fit them with non drifting sticks. Even if you use their replacement program, you just get another joycon with the same stick.
Given how Nintendo handled the situation with Ryujinx and Yuzu, they clearly thought it was an issue for them.
I also wouldn't give my young kids a Steam Deck, but they will definitely be getting the Switch 2.
With exclusives games, emulation can be a problem, but many Nintendo games also rely on the novel things on their platform. For instance the Mario Party series has always tried to use something (rumble, mic, touchscreen, controller's shape).
This makes it necessary to get the console, and once you get market share it'll be worth porting and optimising games for an under-powered console (Celeste, Hollow Knight and probably every game runs worse on the switch, but it's playable). I'm not a gamedev, but it seems that nowadays it's easier than ever to port games since in practice there's fewer architectures around.
Well, we literally invented Star Trek replicators for information, and we've seen what happened. If we had Star Trek replicators people would be complaining that replicating food, medicine, etc. is immoral because you should be paying the "original creator" for their intellectual property.
Not a lawyer but as I understand it, the case resulted in a settlement and as such no legal determination was made. They didn't prove anything in court and no precedent was set regarding the legality of emulation.
https://arstechnica.com/gaming/2016/03/valve-steam-refunds-v...