Having some practical space to grab onto wins at the end of the day, we presumably use these things instead of having one sit looking happy on a bookshelf.
I guess I hold onto the controller parts on the sides, not the center component. It isn't a tablet.
[edit] originally I said it didn't have a touchscreen, but I've been reminded that the original does actually have one and it's just never used by anything because ever requiring it in a game would be really dumb when the entire premise of the switch is that it's dockable.
Hehe. Ok, but, question:
Do the other interactions in the game use the controllers?
Because if so then you're still necessarily holding the controllers and not the screen.
Being able to easily grab something is always important, especially anything portable. I'm going to pull it out of a bag, move it across a table, etc. and having microbezels gets in the way of that by reducing the useful grabbing space.
Smartphones are the epitome of horrible here. With silky smooth glass and/or sheer aluminum/plastic on all sides with nanobezels (or no bezels at all...) and razor thin thickness, they are a fucking pain to grab and handle without dropping them. Most of us put them into a case to give them the necessary girth and friction for practical handling.
Mobile device design and design in general nowadays focus on aesthetics way too much to the detriment of practicality. People handle and use them at the end of the day, they aren't for oogling.
I think this is a weird you thing. You're allowed to touch the screen. It's not made of lava.
You also probably don't want to put too much handgrime on the screen, further incentivizing an unsecure grip.
Seriously, big bezels are great. I don't care how great something looks as decor if I can't handle it practically.