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wat10000 ◴[] No.42725342[source]
It seems like the days of revolutionary consumer electronics are over.

This looks nice, for sure. But it’s really more of the same. Not surprising. It does surprise me that there’s such emphasis on it, though. There’s the name, of course, and then the entire video is based around “it’s the same thing but a little better.”

Game console updates used to be big deals. The SNES was a revolution. PS2 was huge. Now… PS5? What’s different from PS4, again? Is there a 6? What’s different about that?

I don’t blame Nintendo or the others. I have no idea what they could do here they would be revolutionary. I think the design space has just been thoroughly explored by now and that’s where we are.

This pattern repeats all over the place. TVs are maxed out, with better visual quality than people care about, and size limited by wall space. Computers get a little faster every year. This year’s phones are last year’s phones with a minor performance bump and slightly better cameras. And again, I don’t see what they can do better, and that’s probably how it has to be at this point.

But it’s still a little shocking to see a company lean so far into the theme of “we made incremental improvements to this thing we released 8 years ago.”

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1. 3pt14159 ◴[] No.42725373[source]
I've found more incredible improvements in AI than in consumer electronics these days. I'm still daily surprised at just how good ChatGPT is at understanding my pretty complex queries.
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2. wat10000 ◴[] No.42725826[source]
Maybe that will be the next big thing in games. Finally deliver on the promise of living, breathing worlds, instead of breaking the illusion when the character scripts start to repeat and you realize “your choices matter” means you can pick from one of three different endings.
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3. mingus88 ◴[] No.42726015[source]
I think this is it. Once a console can run an LLM you will see open world games with immersion that we’ve never seen before

Procedurally generated worlds are one thing but imagine exploring an endless world where you can talk to every NPC and never have the same conversation twice

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4. camtarn ◴[] No.42726466{3}[source]
It sounds like a good idea at first, but would people really care after the first few conversations? After all, the conversations are unlikely to be related to any of the gameplay, and even though you could drip feed worldbuilding to the player, you only have so much source material. After a while I suspect it would become obvious which things are part of the official world source material, and which things are being made up on the fly without any consistency from conversation to conversation.

That said, though, I can definitely see a use for making the world feel more alive. Watch_Dogs: Legion put a lot of effort into having tons of voiced NPCs with interesting conversations and phone calls, but you could go even further by having an LLM generate text to be read by an AI TTS system.

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5. hedora ◴[] No.42727793{4}[source]
I’d expect some combination of large models, reinforcement learning and NPUs to substantially improve non player characters.

These days, AMD has low power SoCs that include an NPU, and Nvidia seems to have just remembered that the consumer market exists. I’m sure next gen (after this one) consoles will do something with that hardware.

6. wat10000 ◴[] No.42728541{4}[source]
Imagine that classic Star Trek scene where a crisis erupts, you’re in the captain’s chair, and you ask your bridge crew, “options?”

In a modern game, the crisis was scripted, and then you’ll get a scripted followup, or you’ll get a few scripted answers you can choose from, and half the challenge is figuring out which ones the game designers think are the good ones and which ones are supposed to kill you.

Now let’s imagine the crisis arose organically because you got yourself into a bad situation, and the options from your crew make sense in context, and maybe none of them will save you or maybe some will and you can’t just figure out which ones the game designers thought were good.

Basically, tabletop roleplaying with a good group and a good DM, but as a solo game with fancy graphics and all that.

I’d pay good money for that sort of thing, and it’s not something that can be built yet but which sufficiently good AI tech can enable (or maybe it’s now possible but only very recently).