Rust's ownership model is close enough for translating C. It's just more explicit and strongly typed, so the translation needs to figure out what a more free-form C code is trying to do, and map that to Rust's idioms.
For example, C's buffers obviously have lengths, but in C the length isn't explicitly tied to a pointer, so the translator has to deduce how the C program tracks the length to convert that into a slice. It's non-trivial even if the length is an explicit variable, and even trickier if it's calculated or changes representations (e.g. sometimes used in the form of one-past-the-end pointer).
Other C patterns like `bool should_free_this_pointer` can be translated to Rust's enum of `Owned`/`Borrowed`, but again it requires deducing which allocation is tied to which boolean, and what's the true safe scope of the borrowed variant.