Most active commenters
  • Fluorescence(3)

←back to thread

349 points pseudolus | 25 comments | | HN request time: 1.035s | source | bottom
Show context
vouaobrasil ◴[] No.42474017[source]
I wonder if the new drug of choice is actually technology. In some ways I think that the addiction to technology has some similar mellowing effects as drugs. Some research indicates that smartphone addiction is also related to low self-esteem and avoidant attachment [1] and that smartphones can become an object of attachment [2]. The replacement of drugs by technology is not surprising as it significantly strengthens technological development especially as it is already well past the point of diminishing returns for improving every day life.

1. https://www.sciencedirect.com/science/article/abs/pii/S07475...

2. https://www.sciencedirect.com/science/article/abs/pii/S07475...

replies(27): >>42474251 #>>42474255 #>>42474258 #>>42474428 #>>42474552 #>>42474820 #>>42474840 #>>42475416 #>>42476573 #>>42476771 #>>42476830 #>>42477157 #>>42477286 #>>42477871 #>>42478303 #>>42478352 #>>42478504 #>>42478717 #>>42478824 #>>42478837 #>>42479083 #>>42479553 #>>42480244 #>>42481141 #>>42481485 #>>42482200 #>>42483991 #
achairapart ◴[] No.42474552[source]
Suddenly I remember this movie from the 90s where people drugged themself with some kind of minidisc. “Strange Days”, maybe? Anyhow, I always found the plot weird, but maybe they actually were onto something…
replies(8): >>42474607 #>>42474684 #>>42474697 #>>42474878 #>>42475884 #>>42476639 #>>42477216 #>>42477364 #
1. genezeta ◴[] No.42474684[source]
The discs had -in the movie- the memories of another person, and you would experience that memory and sensations as if you were living it. So, e.g. someone would record themselves doing something risky and you would get the adrenaline rush from watching it.

So... Maybe in some way one could argue that social media gives some sort of connection were you get some feelings from what others are doing/showing. I mean, technologically it's quite a leap, but in a conceptual way... it's still a bit of a leap but maybe not that big.

replies(4): >>42475519 #>>42476508 #>>42477931 #>>42478309 #
2. twiceaday ◴[] No.42475519[source]
Sounds like Brain Dances (BDs) from Cyberpunk 2077.
replies(2): >>42476485 #>>42476497 #
3. nyc_data_geek1 ◴[] No.42476485[source]
Yes, which originally came from Cyberpunk, the first sourcebook for which was released in 1988, with Cyberpunk 2020 releasing in 1990 complete with the idea for pre-recorded replayable memories/full sensory experience, ie:Braindance.

Strange Days was released in 1995.

Maximum Mike was, and is, a prophet right alongside Gibson.

edit: Although almost certainly this wasn't the first place people imagined being able to record and playback memories.

replies(2): >>42477860 #>>42480143 #
4. ahartmetz ◴[] No.42476497[source]
Simstim from Neuromancer (released in 1984) is the first mention of such a thing that I know of.
replies(1): >>42478843 #
5. wahern ◴[] No.42476508[source]
> Maybe in some way one could argue that social media gives some sort of connection were you get some feelings from what others are doing/showing. I mean, technologically it's quite a leap

That technology exists; it's called empathy, and the extremely powerful form of it innate to humans is arguably our singularly defining characteristic. It's our tech moat, so to speak.

6. saxonww ◴[] No.42477860{3}[source]
Made me think of Total Recall, which was adapted from "We Can Remember It For You Wholesale," looks like from 1966.
7. Mistletoe ◴[] No.42477931[source]
This is exactly the parasocial way my girlfriend's niece and friends experience life. No relationships of their own, it is all celebrities and their lives, ingested on their phones. I don't have the heart to tell them that 95% of it is stuff created by PR firms.
replies(1): >>42478134 #
8. lazystar ◴[] No.42478134[source]
playing devils advocate for a minute... isnt that similar to what our parents said in the 80's/90's about our generation? all that "tv and phone" brain rot
replies(4): >>42478518 #>>42478582 #>>42479412 #>>42479769 #
9. sandworm101 ◴[] No.42478309[source]
>> some sort of connection were you get some feelings from what others are doing/showing. I mean, technologically it's quite a leap, but in a conceptual way... it's still a bit of a leap but maybe not that big.

Play that VR game set within in the shark cage. The adrenaline rush is definitely not much of a leap from the real thing.

10. tirant ◴[] No.42478518{3}[source]
And they were right. But we would watch TV usually together and only for around 4-5 hours a day. Do you know how much screen time are people having ? 8 to 10 hours are not uncommon. And alone.
11. maccard ◴[] No.42478582{3}[source]
Yes. And what the previous generation said about rock music.

Celebrities and “socialites” have been idolised for years - Paris Hilton certainly isn’t the doing of this generation, neither is Jackie Kennedy.

If you think that what we’re doing with mobile apps and social media is new, take a look at the 20th century a little harder.

replies(4): >>42478884 #>>42479018 #>>42481725 #>>42484457 #
12. atombender ◴[] No.42478843{3}[source]
Brainstorm (1983) did it before Neuromancer. The movie is about a device that records and replays sensory and emotional experiences, and a central plot point is that it records the dying moments of a character.
replies(1): >>42479168 #
13. addicted ◴[] No.42478884{4}[source]
1. People were clearly wrong about music. Audio only is clearly not as addictive as video + audio.

2. People did say that about TV and TV maybe had the potential to be like this. However, TV failed in many ways to be a hyper addictive device. Some of the many reasons: i. Just less content. There wasn’t that much TV content at all. YT probably adds more content in an hour than all the TV content ever created.

ii. You couldn’t choose what you wanted to watch beyond a few dozen channels at best. So you always had opportunities where you were forced to do something different at many times.

iii. The TV wasn’t available to you at all times. You had to go to the den to watch it and you couldn’t take it to school with you.

iv. TV couldn’t specifically target you individually with content to keep you watching. The most amount of targeting TV could do was at maybe a county level.

v. You couldn’t be part of the TV. Social media and phones today make you an integral part of the “show” where a kid can end up having a video of them popping their pants on a playground shown to millions of people. Even in a more ordinary sense, a kid commenting on a video or sending a message to a friend makes them part of the device in a way TV never could outside of extraordinary situations.

replies(2): >>42479279 #>>42479414 #
14. vouaobrasil ◴[] No.42479018{4}[source]
The key is limits. In the past, even if celebrites were idolized, we had a limited amont of information compared to now. The fluid variable is the increase in information, which makes the situation different.
replies(1): >>42480209 #
15. bregma ◴[] No.42479168{4}[source]
I thought the central point was the porn played on a loop. Maybe I was distracted and missed the real plot. Also maybe mixed up by the fact that one of the principle actors died in real life while the movie was being made.
replies(2): >>42480164 #>>42480371 #
16. dotancohen ◴[] No.42479279{5}[source]
TV certainly could target their audiences. Television shows would share their viewer demographics with advertisers: age groups, income levels, race and other social indicators, related interests.

The shows had target markets often driven by the need to reach certain demographics, though actual viewer demographics sometimes were surprisingly way off the mark.

replies(1): >>42479419 #
17. graemep ◴[] No.42479412{3}[source]
I do think TV was, and is, harmful. I do not have one for that reason and I think it was good for my kids (as well as myself).

I also think social media is a lot worse.

18. BoingBoomTschak ◴[] No.42479414{5}[source]
> 1. People were clearly wrong about music. Audio only is clearly not as addictive as video + audio.

Or they weren't and addiction wasn't the crux of their position; and I say that as someone who loves a lot of rock derivatives.

The influence pop icons with broken lives had on teen generations was horribly deleterious (and I'm not even talking about hippies), mainly because malleable and unproperly taught minds rarely see that an artist's respectability is completely separate from his output.

The ancients had the concept of muses for a reason.

19. graemep ◴[] No.42479419{6}[source]
They could not do this at the individual level, nor did they have ways of reaching people to persuade them to watch (notifications from mobile apps, emails about posts).
20. gehwartzen ◴[] No.42479769{3}[source]
And our kids will warn their kids about how the ‘direct to brain’ type interface they will use is rotting their brains. Each generation will have been a little correct along the way; the harm at each step was just always gentle enough to not scold the frogs too quickly.
21. Fluorescence ◴[] No.42480143{3}[source]
Wiki tells me there was a Cyberpunk 2013 released in 1988. Feels like a millennial cult that keeps missing it's big day...

Cyberpunk 2013 - join us! Jack in choom

Cyberpunk 2020 - oops sorry, had to reschedule

Cyberpunk 2077 - crazy story, anyway we've got a new date

Cyberpunk ???? - this time, we promise!

22. Fluorescence ◴[] No.42480164{5}[source]
The central point was like Lawnmower Man, the military / government were going to misuse the tech for evil purposes.

The porn and the vicarious near-death-experience were just plot points.

23. Fluorescence ◴[] No.42480209{5}[source]
You might need to recall just how crazy it was e.g. literal shrines to boy bands were just normal. To cover every inch of your bedroom walls and ceiling with photos of a celebrity crush was not unheard of. At school, every conversation could be about these obsessions. Folders/files would be covered with pledges of devotion.

No comment on how it is today, but looking back it was terrifyingly nuts - full on religious fervour to the point of mental disorder. When bands broke or people married/died, there would be full on breakdowns and sympathy suicides.

The lack of information might have helped exacerbate the religious mystery and make more space for imagination, fantasy and faith.

24. atombender ◴[] No.42480371{5}[source]
The porn thing showed that the device could be harmful to the viewer. This adds another dimension of risk to the later scenes where the Walker character is experiencing the death tape.

The actor was Natalie Wood, and the event is shrouded in mystery about how she died. However, the character who dies in the movie is played by Louise Fletcher.

25. Wytwwww ◴[] No.42481725{4}[source]
> take a look at the 20th century a little harder

Effectively unlimited content is huge, though. IMHO that pretty much overshadows everything. There were only so much records, magazines and other content you could consume before the internet.