1. https://www.sciencedirect.com/science/article/abs/pii/S07475...
2. https://www.sciencedirect.com/science/article/abs/pii/S07475...
1. https://www.sciencedirect.com/science/article/abs/pii/S07475...
2. https://www.sciencedirect.com/science/article/abs/pii/S07475...
So... Maybe in some way one could argue that social media gives some sort of connection were you get some feelings from what others are doing/showing. I mean, technologically it's quite a leap, but in a conceptual way... it's still a bit of a leap but maybe not that big.
Strange Days was released in 1995.
Maximum Mike was, and is, a prophet right alongside Gibson.
edit: Although almost certainly this wasn't the first place people imagined being able to record and playback memories.
That technology exists; it's called empathy, and the extremely powerful form of it innate to humans is arguably our singularly defining characteristic. It's our tech moat, so to speak.
Play that VR game set within in the shark cage. The adrenaline rush is definitely not much of a leap from the real thing.
Celebrities and “socialites” have been idolised for years - Paris Hilton certainly isn’t the doing of this generation, neither is Jackie Kennedy.
If you think that what we’re doing with mobile apps and social media is new, take a look at the 20th century a little harder.
2. People did say that about TV and TV maybe had the potential to be like this. However, TV failed in many ways to be a hyper addictive device. Some of the many reasons: i. Just less content. There wasn’t that much TV content at all. YT probably adds more content in an hour than all the TV content ever created.
ii. You couldn’t choose what you wanted to watch beyond a few dozen channels at best. So you always had opportunities where you were forced to do something different at many times.
iii. The TV wasn’t available to you at all times. You had to go to the den to watch it and you couldn’t take it to school with you.
iv. TV couldn’t specifically target you individually with content to keep you watching. The most amount of targeting TV could do was at maybe a county level.
v. You couldn’t be part of the TV. Social media and phones today make you an integral part of the “show” where a kid can end up having a video of them popping their pants on a playground shown to millions of people. Even in a more ordinary sense, a kid commenting on a video or sending a message to a friend makes them part of the device in a way TV never could outside of extraordinary situations.
The shows had target markets often driven by the need to reach certain demographics, though actual viewer demographics sometimes were surprisingly way off the mark.
Or they weren't and addiction wasn't the crux of their position; and I say that as someone who loves a lot of rock derivatives.
The influence pop icons with broken lives had on teen generations was horribly deleterious (and I'm not even talking about hippies), mainly because malleable and unproperly taught minds rarely see that an artist's respectability is completely separate from his output.
The ancients had the concept of muses for a reason.
Cyberpunk 2013 - join us! Jack in choom
Cyberpunk 2020 - oops sorry, had to reschedule
Cyberpunk 2077 - crazy story, anyway we've got a new date
Cyberpunk ???? - this time, we promise!
The porn and the vicarious near-death-experience were just plot points.
No comment on how it is today, but looking back it was terrifyingly nuts - full on religious fervour to the point of mental disorder. When bands broke or people married/died, there would be full on breakdowns and sympathy suicides.
The lack of information might have helped exacerbate the religious mystery and make more space for imagination, fantasy and faith.
The actor was Natalie Wood, and the event is shrouded in mystery about how she died. However, the character who dies in the movie is played by Louise Fletcher.
Effectively unlimited content is huge, though. IMHO that pretty much overshadows everything. There were only so much records, magazines and other content you could consume before the internet.