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302 points doener | 2 comments | | HN request time: 0s | source
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haunter ◴[] No.42315057[source]
What made OpenTTD a great success that it's playable out of the box. Most open source game remakes [0] are engine-only and you still need the graphics, arts, sound, and music assets to make it a 100%, and actual playable experience. OpenTTD started like that too but from the very beginning it was a goal to "detach" the game from the original as quickly as possible. It was released in 2004, the actual graphics replacement project started in 2007 and by 2009 100% of the sprites were finished so the original game files were not needed anymore [1]

And actually there are now 5 different basesets on top of the original TTD one [2]

It also made possible things like releasing the game on Steam and GOG.

0, https://github.com/radek-sprta/awesome-game-remakes

1, https://wiki.openttd.org/en/Archive/Community/Graphics%20Rep...

2, https://bananas.openttd.org/package/base-graphics

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Maakuth ◴[] No.42316090[source]
OpenRA – which is open source reimplementation of Red Alert, Dune 2000 and C&C Tiberian Dawn - has solved this by offering to fetch the shareware game and extracting the assets from there. Fully libre distributable assets would offer even better experience, but this is one pretty neat way to handle the seamless start.
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1. m000 ◴[] No.42316600[source]
This is similar with how Debian handles Microsoft "core fonts" installation [1]. I.e. they don't redistribute, but automate the download from a publicly available source.

[1] https://tracker.debian.org/pkg/msttcorefonts

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2. Gormo ◴[] No.42316888[source]
Most Linux distros do that. The AUR, for example, has packages for MS fonts, Apple fonts, and many others, all of which extract the fonts from public redistributable packages.