- Consider making the Youtube demo the main link of the post. (Review the show HN guidelines, sign-up wall isn't the first thing people expect when viewing submissions).
We’ve been working on LiveUI, a tool to address some common frustrations we’ve encountered in mobile UI development.
One thing we’ve noticed is how often designers and developers end up doing the same work twice. Designers create detailed design systems, but developers then have to reimplement those designs in code. This isn’t just inefficient — it can also lead to communication issues, inconsistencies, and delays.
Here’s a quick summary of the problems we’re trying to solve:
1. Mobile UI updates lag behind web.
2. UI updates must go through app stores, adding delays.
3. Design systems are hard to keep consistent across platforms.
4. Designers and developers struggle to stay in sync, leading to miscommunication and duplicated effort.
5. Developers often become bottlenecks for implementing UI.
What LiveUI Does:
• Instant UI updates: Roll out changes directly to users without app store delays.
• Unified design systems: Changes propagate automatically across the app, so developers don’t need to reimplement what designers create.
• Visual editor: Makes it easier for designers or other team members to directly contribute to the UI.
• (Coming soon) A/B testing: Test and optimize different UI variants or let our AI do it for you.
Our goal is to reduce friction between designers and developers so they can focus on creating great experiences rather than worrying about rework or miscommunication.
Here’s a link to our latest demo https://youtu.be/deeXNnzhZpQ and here you can sign up for free https://live-ui.io.
We’d love to hear your thoughts:
• How do you currently handle design-to-development workflows?
• Have you experienced similar issues with maintaining consistent design systems or rolling out UI updates?
Thanks for taking a look!
timo@monacolabs.dev
- Consider making the Youtube demo the main link of the post. (Review the show HN guidelines, sign-up wall isn't the first thing people expect when viewing submissions).