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513 points todsacerdoti | 1 comments | | HN request time: 0.001s | source
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SirMaster ◴[] No.42196448[source]
I really miss MSAA. I still dislike DLSS personally. I realize many people seem to like it, but it just does not look that good to me. Or as good as things used to look or I believe could look.

Sure it's better than TAA, but come on, this can't be the ultimate end for gaming graphics... At least I hope it isn't.

replies(2): >>42196510 #>>42197195 #
1. OCASMv2 ◴[] No.42197195[source]
The problem with MSAA is that it only handles aliasing from geometry edges. It's pretty much useless against shader aliasing, which became a massive problem after normal mapping and HDR lighting became standard in the PS3 era.