Blender needs additional add-ons for auto-generated floor plans to 3D scenes.
https://github.com/grebtsew/FloorplanToBlender3d
The learning curve on your own is like a kick to the berries... However, we found these courses, and some after market assets libraries make it workable.
Should wait for the $19.99 deals to take these courses, and pay attention to the stated Blender version during instruction:
https://www.udemy.com/course/blendertutorial/ (low poly model skills)
https://www.udemy.com/course/blender-animation-rigging/ (some overlapping material, more rigging)
https://www.udemy.com/course/blender-3d-sculpting-course/ (stuff is out of date in this one, but if you can tolerate the kids antics... one may learn a lot about retopo and non-human sculpts.)
Textures:
https://blendermarket.com/products/sanctus-library-addon---p... (Awesome... can bake wood, metal, brick, tile, plastics etc.)
https://tinynocky.gumroad.com/l/tinyeye (Fantastic totally underrated eye tool)
Assets:
https://blendermarket.com/products/poly-haven-asset-browser (assets are free on their site too)
https://static.makehumancommunity.org/mpfb/releases/release_... (free low poly random people)
Would also recommend looking at speed sculpts for tips about how to fix humanoid meshes:
https://www.youtube.com/@BranSculpts/playlists
For advanced users, there are also working rudimentary ZSpheres/Metaballs support similar to ZBrush, fabric quad stitching, and volume aware re-topo process tools:
https://bartoszstyperek.gumroad.com/l/ahwvli?layout=profile
https://www.youtube.com/watch?v=a0GW8Na5CIE (how to get blender workflows to work on lower end GPUs)
Rigging tools:
https://blendermarket.com/products/auto-rig-pro (UE5 export helps)
Went through several grand worth of plugins this year for a project, and these paths proved useful.
Best of luck, YMMV... =3