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    Blender 4.3

    (www.blender.org)
    239 points antome | 11 comments | | HN request time: 0.827s | source | bottom
    1. hi_hi ◴[] No.42191684[source]
    From a beginners perspective, a good mouse is crucial for working in these kind of tools. It's touched on at the start of the donut tutorial (linked elsewhere) but I just wanted to re-iterate it here.

    Now, I haven't done serious 3d work for many years, and recently tried getting into Blender again on my Mac laptop with a Magic mouse. It was a horrible experience.

    Can anyone recommend a good mouse you can buy nowadays (so not something like the original SGI workstation mouse that had 3 buttons and no scroll wheel, unless those are still readily available...I loved them!) that works well in these programs. I remember the key differentiator being the scroll wheel which also acts as the middle button. Getting this wrong can make for a frustrating experience as it will zoom the view while trying to middle click.

    replies(8): >>42191846 #>>42192099 #>>42192113 #>>42192206 #>>42192499 #>>42193326 #>>42193437 #>>42193980 #
    2. Kaijo ◴[] No.42191846[source]
    One thing that at least doubled my modelling efficiency was my acquisition of a multi-button gaming mouse with a twelve-button thumb grid. In Blender I have that mapped mostly to the numpad which enables 3D navigation at the speed of thought, and without me having to move my other hand away from the cluster of most-often-used hotkeys at the bottom-left of the keyboard. You also get five functions out of the MMB which also can really speed up working in the Node Editor. But. I'm left-handed. The only suitable mouse I can find like this is a Razer Naga Left-Handed Edition, and I don't like the build quality. It's too light and small for my hand, and on the two specimens I've used, the MMB is a little bit glitchy (occasionally registering scrolling the wrong way, and click turns into push-left or push-right). So I wouldn't be without it, but I wish there were better options.
    3. akerr ◴[] No.42192099[source]
    I really like the MX Anywhere 3S (with BetterMouse for macOS instead of Logi Options+ to configure gestures like middle click move to pan). It’s closer to a Magic Mouse in functionality/simplicity but more ergonomic and USB-C on the front.
    4. gebar ◴[] No.42192113[source]
    I have found a simple 3-button-mouse (so LMB, RMB and MMB/clickable scroll wheel) to be absolutely sufficient for Blender. I tried the Space Navigator for a few months. But honestly, the navigation in Blender is so straightforward, I sold it again.

    Now I use this somewhat anatomical three button mouse from logitec: https://www.amazon.de/dp/B07W4DGC27?ref=ppx_yo2ov_dt_b_fed_a...

    What I wouldn't recommend is one of those Apple mouse types, where everything is touch. In general, touchpads do not do well with Blender.

    And the recommendation further below, getting a gaming mouse and mapping the numpad to it, is very smart!

    5. HelloNurse ◴[] No.42192206[source]
    The key differentiator between mice is RSI. Try them for a few days and figure out whether they hurt or not.
    6. pcblues ◴[] No.42192499[source]
    I'm too old to remember the mappings for 20 button mice, but I've found the lowly Logitech G305 useful because it has a hardware button to toggle between DPI settings. That makes it useful without using any other key to change the speed of the mouse. Other than that, it has four buttons, and the scroll wheel clicks and goes left and right.
    replies(1): >>42192612 #
    7. diggan ◴[] No.42192612[source]
    Another mouse I'm currently using for 3D stuff is Logitech G502, which also has a DPI toggle switch but more importantly, it has a "soft aim" button which temporarily lower the sensitivity while you hold that button. Great for precision stuff in 2D/3D arts, although I think the original use case is for snipering in video games or something like that.

    Nothing beats using a Wacom tablet or similar though, even for boring 3D stuff. Not sure why, but I just end up with ridiculous precision compared to any mouse.

    replies(1): >>42193024 #
    8. pcblues ◴[] No.42193024{3}[source]
    I think it has to do with the precision of the hand wrapped around a pen/paintbrush with a lifetime of experience. The precision of effectively painting with an orange can not be matched to painting with a stick :)

    (Edit follows:) Also having the side of the hand on the canvas creates the ability to by so much more accurate. You have minute movements of the fingers rather than painting with your forearm.

    9. regularfry ◴[] No.42193326[source]
    I'm quite fond of Steelseries gaming mice for this sort of thing. You want the resolution.

    But also it's worth giving a graphics tablet a try and see if that works for your workflow. I find it much easier for sculpting.

    10. 1jss ◴[] No.42193437[source]
    I switched to an Evoluent vertical mouse for its ergonomics, but the feature I like the most is the middle click button! It has 3 buttons for left, middle and right click, a vertical scroll wheel and two navigation buttons for back and forward (that I never use). Find it really comfy to use in Blender and elsewhere.
    11. adrian_b ◴[] No.42193980[source]
    I have continued to use 3-button Logitech mice many years after they were no longer manufactured, because, especially in EDA/CAD programs, I valued the ability of making gestures with the middle button as far more useful than a scroll wheel.

    Later, I have used various mice and also other alternative pointing devices, e.g. trackballs, track points and touch pads, but in the last few years I have settled on using a small Wacom Intuos tablet and stylus as the pointing device, instead of a mouse, with the tablet configured in its "Relative" mode, not in its default "Absolute" mode. In the "Relative" mode, the stylus behaves exactly like a mouse.

    In my opinion, a good stylus is much better than any mouse. It is much more comfortable, due to the natural position of the hand. It is much faster, because it is extremely light and it does not touch the tablet. A minute movement of the hand would move the cursor instantaneously from one corner to another. It is more accurate than any mouse, as you can easily draw or write freehand with it. Because the stylus is very light, I can keep it between the fingers when typing on the keyboard (while touch typing with all fingers), so unless I want to type a long text, when I drop the stylus on the tablet, the transitions of the right hand between keyboard and pointing device are much faster than with a mouse.

    The Wacom stylus has 3 buttons (one being the tip of the stylus). They can be programmed for any function. I prefer the tip to be left click, the next button as the right click and the last button as the double left click. The functions can be changed at any moment, so if you want within a program to have one button as middle click, you can do that instantaneously. There are a few buttons on the tablet (which has the same size as a mouse pad), so you could also put middle click or any other function there.