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Blender 4.3

(www.blender.org)
239 points antome | 21 comments | | HN request time: 0.413s | source | bottom
1. stevage ◴[] No.42191413[source]
It's really puzzling (but extremely welcome) that Blender continues to be such an open source success story. Seems rare for such complex pieces of software in a niche space to get that level of development. I wonder what the secret is.
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2. greenknight ◴[] No.42191429[source]
What really kickstarted their development... was the introduction of the Blender Development Fund -- https://fund.blender.org/

They made tiers, made it simple and easy, and promoted it.

Before the fund really was pushed... they were getting about 5,000 USD per month to develop it... Now it is sitting at 215,000 USD per month.

More money = More developers. More Developers = Better product.

Yes it didnt happen overnight that increase, but it was slow and steady.

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3. exitb ◴[] No.42191493[source]
At the same time, I'd expect it should have its Linux-moment by now and eat the world, but it doesn't seem to be the case for high profile productions.
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4. iamgopal ◴[] No.42191621[source]
tell me more or write a blog post.
5. flohofwoe ◴[] No.42191663[source]
Autodesk monopolizing the 3D tooling ecosystem and having entered an aggressive 'customer milking phase' via an overpriced subscription model about a decade ago played a very important part.
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6. flohofwoe ◴[] No.42191677[source]
In a way, Blender has eaten the world, it's just very hard to replace an existing and highly customized 3D production pipeline across hundreds or thousands of seats in an existing business. But I bet everyone has created an Autodesk exit-strategy by now and is waiting for an opportune moment to realize it.

Using Blender for a video game production is entirely normal now, but was unthinkable 15 years ago, and starting a new game company which depends on Autodesk tools instead of using Blender is quite foolish tbh.

7. prox ◴[] No.42191945[source]
And apparently only 2% percent (according to their ad) donates. I wish people would be more in the “giving back” spirit. If you can afford a designer coffee, throw that money to the Blender Fund!

I donate yearly, and its worth it.

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8. psychoslave ◴[] No.42192024[source]
Not sure what you mean with Linux-moment exactly, but Blender is sitting rather in a niche need compared to Linux which sit just above the hardware. So in that sense, Blender can’t have a Linux moment: it won’t be deployed in most servers, it won’t be embedded in a mission to Mars…
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9. flohofwoe ◴[] No.42192035{3}[source]
I guess one very important part is that there are now pretty big companies which depend on Blender and have an interest in Blender's continued development.
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10. flohofwoe ◴[] No.42192050{3}[source]
I guess 'Linux moment' as in 'first they ignore you, then they laugh at you...'. Both Linux and Blender have been going through those stages.
11. The_Colonel ◴[] No.42192317{4}[source]
Right, that's exactly what separates Blender from e.g. GIMP.
12. DonHopkins ◴[] No.42192364[source]
Outstandingly excellent leadership who attracts and inspires an extremely skilled dedicated international team. Ton Roosendaal is the open secret, who's earned all that great credit, reputation, and loyalty over the decades.

BLENDERHEADS - Ep.07

https://www.youtube.com/watch?v=u8A59Jtluxw

Enjoy the seventh episode of Blenderheads, a series about the people behind the Blender project. In this episode, we follow the process around Blender's showcase named Project Gold, by ‪@BlenderStudio‬ . The editor and director –documentary maker Maaike Kleverlaan– works embedded in the Blender headquarters to cover the activities and conduct interviews.

13. exitb ◴[] No.42192557{3}[source]
At a certain point in time Linux became the best platform available to base wide variety of projects on, so the industry followed and made it a de facto standard. It seems, at least superficially, that Blender has all the capabilities needed for wide industry adoption, but it doesn't seem to happen. Obviously talking about industries related to video production, gamedev etc.
14. Tomte ◴[] No.42192561{3}[source]
The more natural way for individuals is probably https://studio.blender.org/welcome/
15. diggan ◴[] No.42192597[source]
> What really kickstarted their development... was the introduction of the Blender Development Fund -- https://fund.blender.org/

Before that, I'd say open sourcing the project is what really gave it a second wind.

If I remember a talk correctly by Ton Roosendaal, the company behind Blender development went bankrupt and development stopped for a while, as it was closed-source at that point. Eventually, he started a fundraiser to get funds to re-acquire Blender and open sourcing it (the goal being 100K EUR or something) which was successful and made Blender into the open source project we know today :)

16. jasode ◴[] No.42192781[source]
>What really kickstarted their development... was the introduction of the Blender Development Fund [...]

>More money = More developers.

There was actually another "kickstart" before that kickstart.

Blender's open-source timeline has a very unusual history in that it was a commercial product funded by €4.5 million in VC capital. Those original investors lost their money by selling in a "down round" to a 2nd set of investors. Those later investors also then lost their money by selling back the source code for a discount of 100k EUR to today's non-profit Blender organization.

https://docs.blender.org/api/htmlI/x115.html

One of the reasons (but not the only reason) that other examples of open-source projects like ... Gimp lagging Photoshop, or FreeCAD not being as polished as Fusion360/SolidWorks ... is those tools never had millions in investor money paying the salaries of 50 developers to kickstart them. E.g. FreeCAD has a non-profit fund but it doesn't attract the same mindshare as Blender did in 2002: https://www.google.com/search?q=freecad+non-profit+fund

Just because Blender started a fund doesn't mean any open-source project can also just "start a development fund" and attract the same level of donations. Blender has some extra history and circumstances in the timeline of "cause & effect" that a random open-source project can't easily replicate.

Blender circa ~2002 had a level of mindshare + evangelism + momentum that most open-source projects do not have. Those ingredients have to be there first to help attract donations to the fund.

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17. stevage ◴[] No.42193712{3}[source]
Ah, that's really interesting history, thank you. And confirms I'm not crazy - I had vaguely thought long ago that Blender cost money.
18. stevage ◴[] No.42193718{3}[source]
2% is a pretty high rate. It's pretty standard for 1% of any userbase to contribute in any way (including through content) to it.
19. swiftcoder ◴[] No.42193838[source]
Yeah, I think this is definitely a good part of the driving force behind Blender's more recent successes.

That said, Adobe has been doing pretty much the same thing in all their spaces, and it hasn't spurred open-source competition in the same way (though plenty of proprietary competitors have been boosted by it)

20. dirkc ◴[] No.42196118{3}[source]
My takeaway from this is that there was a community of people willing to collectively pay 100k EUR and I'd say that was the biggest contributor to it's success - a large group of people seeing the value of the shared good.

I don't have examples at hand to point at, but I feel like there is/was several open source projects that did have the initial VC money, but fizzled out after the money was spent specifically because they got to a fairly polished point without really having a community

21. victornomad ◴[] No.42202427{3}[source]
Not really, their aim is to reach a 2%, I think the current number is waaaaaay lower. Ton Roosendaal mentioned it during the Blender Conference 2024 Keynote

https://www.youtube.com/watch?v=VZ5022VaMmA&list=PLa1F2ddGya...