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399 points TaurenHunter | 7 comments | | HN request time: 1.308s | source | bottom
1. goldenshale ◴[] No.42191115[source]
I was just looking at this thinking it would be fun to play with my wife, and then realized its windows only. When does the mac version come out?!
replies(2): >>42191187 #>>42191384 #
2. tbillington ◴[] No.42191187[source]
The devs mentioned they're not currently looking into it. The game uses Vulkan which isn't supported by MacOS, so they'd have to write a whole second renderer just for Mac.

It is also available on linux.

replies(1): >>42191261 #
3. wffurr ◴[] No.42191261[source]
MoltenVK should make it possible to port to Mac.

Curious that it uses Vulkan and not wgpu.

replies(2): >>42191789 #>>42199205 #
4. satvikpendem ◴[] No.42191384[source]
You can use Whisky [0] which is a free tool that uses WINE to run Windows applications on macOS, including games. There are also paid tools like CrossOver and Parallels but Whisky works well enough for most use cases.

[0] https://github.com/Whisky-App/Whisky

5. ferbivore ◴[] No.42191789{3}[source]
The renderer is too complex to run on MoltenVK correctly. See https://steamcommunity.com/app/2198150/discussions/0/4425436...
replies(1): >>42205469 #
6. MindSpunk ◴[] No.42199205{3}[source]
WGPU doesn't expose a lot of modern GPU features and also introduces a bunch of CPU overhead that you don't get targeting Vulkan directly.
7. wffurr ◴[] No.42205469{4}[source]
Bummer to read that MoltenVK is too buggy to use. ISTR that neither wgpu nor Dawn use it though in favor of their own WebGPU -> Metal backends, so maybe I shouldn’t be surprised.

Vulkan is a powerful API but it’s not universally cross platform like OpenGL.