←back to thread

108 points cgeier | 2 comments | | HN request time: 0.466s | source
Show context
Ductapemaster ◴[] No.42186703[source]
In my upper-division analog electronics class (the hard one), our lab project throughout the quarter was to build an analog computer that simulated the physics of a bouncing ball. Physical variables of the system were adjustable (gravity constant, coefficient of restitution, etc), and the ball was "released" by pressing a button. The output was viewed on an oscilloscope.

One of the hardest 10 weeks of my life, but also one of the most rewarding. Our team was one of the few that actually got it working in the end. I had to custom-make a gigantic breadboard to hold the entire circuit.

Today I still work in hardware, but mostly with digital circuits. While my analog knowledge has decayed over the last decade, that project and it's success gives me great confidence any time I have to deal with the domain.

If you want to take a look, here's a pretty similar project: https://www.analogmuseum.org/english/examples/bouncing_ball_...

replies(4): >>42186864 #>>42188122 #>>42188230 #>>42189794 #
1. qiqitori ◴[] No.42189794[source]
Hey, I made something like this a couple months ago! (Except it's more like "Tennis for Two", so you also hit the ball in the X direction, and there's another button to hit it back in the other. I didn't have any space or potentiometers left to set the gravity, but it wouldn't be difficult.)

I also learned heaps! (Including after a few weeks when the circuit stopped working properly because one of the relays started to work just a little slower than another one, heh.) If anyone's interested, https://blog.qiqitori.com/2024/08/implementing-tennis-for-tw...

replies(1): >>42191455 #
2. em3rgent0rdr ◴[] No.42191455[source]
Great writeup and thanks for including the CircuitJS simulations.