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131 points xlinux | 2 comments | | HN request time: 0.428s | source
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skeltoac ◴[] No.42187440[source]
I especially enjoyed the link to The Bitter Lesson by Rich Sutton, which I hadn't read before. Now I wonder what "discoveries" have been built into today's AI models and how they might come to be detrimental.

http://www.incompleteideas.net/IncIdeas/BitterLesson.html

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1. PaulHoule ◴[] No.42187972[source]
Has there ever been a serious effort to play chess by "rule-based" methods as opposed to search?

(... other than the evaluation function being based on handwritten or learned rules)

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2. janalsncm ◴[] No.42188126[source]
In the past, yes. That was essentially the approach up until the 1980s. Computers were too slow to run millions of evaluations per move, so you got a lot of efforts in a more heuristic-driven direction.

Examples of heuristic engines are Hans Berliner’s CAPS-II and PARADISE by David Wilkins. PARADISE used a database of 200 rules.

There are also engines that try to retroactively apply rules to Stockfish evals but they’re fairly confusing in my experience. It’s like being told the answer and having to come up with a reason after the fact.