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131 points xlinux | 1 comments | | HN request time: 0.251s | source
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snickerbockers ◴[] No.42186967[source]
This is something that's been on my bucket list for a while now, although I'd do it using "normal" programming instead of DL.

i feel like if you can bruteforce every possible board configuration for the next 3 turns and then make the move that leads to more desirable outcomes, that ought to be enough to thrash most amateurs. Probably not good enough to beat somebody who actually understands chess tactics on a deeper level, but I expect most non-masters are just "winging it" and making things up as they go along, so a machine that can think farther ahead than you would win more often than not.

But like I said, this is all just me fantasizing about a project I haven't even started yet so my hypothesis could easily be wrong.

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1. immibis ◴[] No.42187226[source]
I did exactly this when the Laser chess variant was posted on Hacker News about last year. It does indeed work pretty well. Players eventually learn patterns that look good in 3 moves but not with a greater depth, though.

It's how real chess engines like Stockfish work, but they are highly optimized so they can search extreme depths.