Potential for indie game devs
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I mean, at that point you could just make a 2d game with the input images.
I could think of some mechanics I could add to Tentacle Typer (my indie game) if I had 3d models of the top 2000 most used nouns. I could decimate vert soup meshes into something usable for all of them in a weekend.
Rigging would take longer. Quick and dirty pass I could do it in a month. Complex animations I wouldn't even try, but Brownian motion on some bones would breath a lot of life into things for basically no effort.
Like it or not, this kind of thing will get absorbed into some workflows eventually.